Delete Materials

All disapproved suggestions or suggestions that refer to disapproved suggestion can be found here.

Re: Delete Materials

Postby Most Lee Harmless » Sun Jan 08, 2017 2:54 pm

I really dont see what the issue is here : too much stock?Just move it out, its what fleets are for : if you want room for incoming wanted stock, use the fleets bringing it in to take the unwanted stuff out again : every trip works for you and, major plus point, they make you money rather than cost you.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Delete Materials

Postby Mugiwara » Sun Jan 08, 2017 3:01 pm

Stan Rogers wrote:I really don't know... 3 turns to burn 1k of crates ?

I'll throw that out as a start point.

If would use it less often than I do Rotten Food so maybe use of rotten food can be modified to do this and avoid adding more seldom used cards to the voodoo inventory


increasing rotten food's usage will be helpful for card and us. But is it gonig to make rotten all products in it or should it have a hard cap?
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Delete Materials

Postby Grimrock Litless » Sun Jan 08, 2017 3:11 pm

Danik wrote:I really dont see what the issue is here : too much stock?Just move it out, its what fleets are for : if you want room for incoming wanted stock, use the fleets bringing it in to take the unwanted stuff out again : every trip works for you and, major plus point, they make you money rather than cost you.


To me, I am just lazy to do what you say, this would make it easier for me if something like this ever happens.
Other people have other opinions, so, if this becomes a option, you can always don't use it.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Delete Materials

Postby Maha » Sun Jan 08, 2017 3:32 pm

put a fleet along side fill it and use rotten food, repeat till empty,
laziness is not really an argument that goes a long way in my book .
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Delete Materials

Postby Vane » Sun Jan 08, 2017 3:37 pm

Maha wrote:put a fleet along side fill it and use rotten food, repeat till empty,
laziness is not really an argument that goes a long way in my book .


+1
"Not all treasure is silver and gold mate."
User avatar
Vane
Players Dev Team Member
 
Posts: 1289
Joined: Mon Mar 28, 2016 12:32 pm

Re: Delete Materials

Postby Mugiwara » Sun Jan 08, 2017 4:19 pm

maha i thought and calculate about your suggestion but it seems official demands cost less than rotten food.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Delete Materials

Postby Most Lee Harmless » Sun Jan 08, 2017 4:23 pm

Grimrock Litless wrote:
Danik wrote:I really dont see what the issue is here : too much stock?Just move it out, its what fleets are for : if you want room for incoming wanted stock, use the fleets bringing it in to take the unwanted stuff out again : every trip works for you and, major plus point, they make you money rather than cost you.


To me, I am just lazy to do what you say, this would make it easier for me if something like this ever happens.
Other people have other opinions, so, if this becomes a option, you can always don't use it.


then you weaken the argument even more for this development : we want the devs working on new features that reward effort and skill : not workarounds for those too lazy to do something as basic as setting up a trade route : there are many fetaures I do not use, one day I might use them.. this one would get classed as 'never'.
-1 : Move to archive.
User avatar
Most Lee Harmless
 
Posts: 3970
Joined: Sat Mar 01, 2014 3:48 pm

Re: Delete Materials

Postby Maha » Sun Jan 08, 2017 4:43 pm

Mugiwara wrote:maha i thought and calculate about your suggestion but it seems official demands cost less than rotten food.

yes, but you lose more than just the one commodity
User avatar
Maha
 
Posts: 848
Joined: Mon Aug 08, 2016 10:12 am

Re: Delete Materials

Postby Mugiwara » Sun Jan 08, 2017 4:46 pm

definitely you are right. I said in his current state he got cotton to burn official demands seems ok. but like you said it would make some problems if you have different resource in that port. at that situation nothing can be done. trade or rotten like you said.
User avatar
Mugiwara
 
Posts: 637
Joined: Fri Dec 16, 2016 10:20 am

Re: Delete Materials

Postby Donald Trump » Sun Jan 08, 2017 5:53 pm

Is the fact a warehouse fills materials into a port that the port sells a game feature, or something that purposely annoys users. As for those complaining about the importance of developing time. This would be an extremely simple implementation.
Just repeat after me: "Czar Ivan did not help me win the elections."
User avatar
Donald Trump
 
Posts: 1612
Joined: Wed Mar 30, 2016 9:16 pm

PreviousNext

Return to Disapproved

cron