Grimrock Litless wrote:DezNutz wrote:+1 With exception to the ability to kill the crew.
I'm pretty sure that the ability to kill crew will be a no from the admins. If the ship's crew drops below a certain point, the ship will "stall" at sea and will never reach port. As you can't add crew members outside of port, the ships are perpetually lost at sea.
Agree, +1 if there is no way for the crew to get killed by this.
when a officer is bribed away from his ship/fleet, that fleet will finish to her destination and stop there until the officer is replaced.
the same could be done with ships with less then 15 crew.
however with the new guns and balls in place, new opportunities in gameplay arise: a ship that is stopped but not sunk is at the merci of her captor. will they sink it, ask for ransom or board it to take as a prize ship.
prize taking through this new development could be a bit different than the standard ship stealing. a prize ship needs to be manned with trustworthy men who come from the victorious crew. the prize ship either joins the fleet (only 15 crew & 1 captain needed) or has to be in a new fleet (when the attacking fleet was already at max ships, 15 crew, 1 captain and 1 admiral is needed)
last funny idea
when a ship is taken as a prize but it cannot be manned properly (fooilish mistake), it will float -in random due time- to the nearest port and appear their unmanned and ownerless; free for the taking