I see a future, a future with guilds dedicated to hunting great monsters, new jobs like monster hunters started appearing. Great loot have caused many to run for the riches and glory.
+1
Slindur wrote:I like this a lot and have enjoyed group bosses in other games. Here is a couple of suggestions:
- To keep it as a thing to have fun with guildmates, have rewards for certain accomplishments. For instance, once the group boss is damaged by 25%, then everyone gets ________. At 50% damage, everyone gets ________. Would be nice to have some small rewards that build to a bigger one and helps out guilds with not as strong fighting ships to still get something from playing this.
- Along with that, there could be individual rewards. Like, for taking 10% off (or a certain amount of hit points), you get ____________. Another reward for taking 15% (or larger value of hit points) and get ____________.
- To inspire a little competition within the guild, have a leaderboard that keeps track how much percentage off each person has taken from the boss(es).
Another thing that I saw in other games and liked was that there were waves of bosses that got harder as the progression goes on. And the rewards also got better as they went along. Maybe a top reward for all of the progression could be a pack of voodoo cards, and in sum total maybe get 5-10 credits, and 50K gold. Nothing too huge (as playing (fun) should be the main point of this), but something to help celebrate the win.
One last idea (for now) is that if there could be lots of little bosses (like the lesser kraken in ship missions, but a lot more for this guild mission) that are found randomly in ports that the guild has to find and destroy. If this gets implemented as a progression level, this would be a great lower/starter level boss round. Would be awesome to build up to the Leviathan at the end that takes a lot to kill it. If there was something like this, I would be happy to pay credits (or doubloons or whatever else) to be able to participate in it.
Slindur
Slindur wrote:I like this a lot and have enjoyed group bosses in other games.
One last idea (for now) is that if there could be lots of little bosses (like the lesser kraken in ship missions, but a lot more for this guild mission) that are found randomly in ports that the guild has to find and destroy. If this gets implemented as a progression level, this would be a great lower/starter level boss round. Would be awesome to build up to the Leviathan at the end that takes a lot to kill it. If there was something like this, I would be happy to pay credits (or doubloons or whatever else) to be able to participate in it.
Slindur
Captain Jack wrote:Obtaining crew Members:
-Rewarded through NPC missions
-Rewarded through NPC battles
Captain Jack wrote:The concept is a nice idea; Having waves and a Big Boss to eliminate sounds good.
As it is suggested, it is a fairly easy implementation. It will be too similar to existing chain of missions though.
I do not really like that people will be forced to lose again and again against NPCs -> Some other form of a battle engine is needed. One where all attacking fleets will be combined and attack on the same time. So they will either lose all together or win all together.
Such an upgrade of the battle engine can be our next implementation. It is a major feature though which means that it would take months to implement. But it could be the improvement we are looking for the game all this time. On this upgraded battle engine we will be able to build the future of Pirates Glory.
I am speaking for the following upgrades:
-Ability to have more than 1 player participating against an enemy.
-Ability to have more than 1 player defending.
-Ability for every player to chain fleets (more than 1, perhaps limit 3?).
Or to speed things up development wise, we could revise the numbers of ships per ship each player can have (instead of allowing bundles of fleets).
-Ship specialization improvements as discussed elsewhere.
Therefore:
-A new way to battle where attackers can be combined. (that's our struggle, no need to worry much about it)
Captain Jack wrote:I do not really like that people will be forced to lose again and again against NPCs -> Some other form of a battle engine is needed. One where all attacking fleets will be combined and attack on the same time. So they will either lose all together or win all together.