Bad Hull (Rare)

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Re: Bad Hull (Rare)

Postby Donald Trump » Wed Dec 14, 2016 1:01 am

Wolfie wrote:
DoS wrote:
Wolfie wrote:some did and those are players like CDV who trade and doesn't attack rare players are whom are active in plunder and who went over 200 ships for simple reason they had greater chance to lose battles meaning that they would lose far more than they earned in prior attackings. Now players whom are active in plunder will go over those numbers aswell



Apparently being number 1 spot in plunder wins mean you rarely attack players. K Wolfie.

And he stopped attacking because trading is more profittable than plundering. But if he can see a ship to Cap, he will take it.




CDV is here for more than 2 years at least by his ID and you forgot or you were not here when he was switching nations each day and he raised ranks lighting speed attacking players so plunder wins gathered in a pile...


I know that. but he still plundered. And even though, he is NOT the only player that was over 200 ships before this update lol. Hundreds of players were, that never stopped anyone.

Wolfie, be honest with yourself.

SSTG didn't stop, no one stopped.
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Re: Bad Hull (Rare)

Postby Sebena » Wed Dec 14, 2016 1:07 am

SSTG gives enough liberty to every member to decide what is limit for him and how he will play the game as long as that member respects basic rules of the guild some did stopped some didn't it differes from player to player... I disagree with this idea and I explained why and I am quiet sure that only few players whom doesn't see entire picture will agree with it while those who do will disagree this change actually gave more chances to earn from pirating and you proposed immediatly something OP to drive players from the game because you didn't figured possibilities... Test things, think about them twice or trice take pos and cons put yourself in both shoes and then propose something
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Re: Bad Hull (Rare)

Postby Donald Trump » Wed Dec 14, 2016 1:12 am

Wolfie wrote:SSTG gives enough liberty to every member to decide what is limit for him and how he will play the game as long as that member respects basic rules of the guild some did stopped some didn't it differes from player to player... I disagree with this idea and I explained why and I am quiet sure that only few players whom doesn't see entire picture will agree with it while those who do will disagree this change actually gave more chances to earn from pirating and you proposed immediatly something OP to drive players from the game because you didn't figured possibilities... Test things, think about them twice or trice take pos and cons put yourself in both shoes and then propose something


I was not saying anything about SSTG's policy lol. I am just saying that SSTG is home to plenty of rich traders who have way more than 200+ ships. That ship chance never made them stop as it never stopped anyone from going over 200.

I think I see this "I am a merchant and my friends are merchants so -1 anything that could possible hurt merchants" idea going around. Correct me if I am wrong.

How does this drive players from the game!? You know that even if a player is over 200 ships, it is still LESS than what was there originally and voodoo had to be applied at the same time.

-----------

Now we can talk about OP and sure I can remove a stack, etc. But, doing -1 for reasons that never existed in the first place makes 0 sense to me.
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Re: Bad Hull (Rare)

Postby Donald Trump » Wed Dec 14, 2016 1:17 am

I see this card perfectly balanced versus pirates and merchants. People always complain how pirates can rack in a ton of danger and since they have low sink chance, it is impossible to defleet them. Well, with this card you can have a chance at defleeting them.


Now I may propose a balance.

This card bumps up a player 2 spots if cast on a player within Tier 1.
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Re: Bad Hull (Rare)

Postby Sebena » Wed Dec 14, 2016 1:17 am

It seems that you have something aggainst SSTG policy because every time I disagree with your idea you bring SSTG in the converation

when someone propose something great I give +1 no matter who propose it and I said zillion times I am not merchant I am far from it... I disagree with ideas whom are too OP

There will be always players like avery who spends money and gets cards driving players from the game if a player uses this cards on medium ship owner on daily routine or twice a week it will drive players out of the game
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Re: Bad Hull (Rare)

Postby Donald Trump » Wed Dec 14, 2016 1:19 am

*starts twitching profusely*


But, the sink chance was worse originally and players STILL played fine.

*passes out*
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Re: Bad Hull (Rare)

Postby Sebena » Wed Dec 14, 2016 1:21 am

but originally they didn't paid for lost levels to attacker they paid to raise them back
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Re: Bad Hull (Rare)

Postby Donald Trump » Wed Dec 14, 2016 1:25 am

What are you even saying now?! They will pay to raise the levels back now and before.


How are we even on this now? It is like you are so against admitting that isn't so terrible to have 1+ sink chance tier.
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Re: Bad Hull (Rare)

Postby Sebena » Wed Dec 14, 2016 1:32 am

before payed raising levels only


now paying level raising AND scrap in ammount of 33-55%

more expenses now for player who lost level so I am quiet sure that most players will go around 50%-75% chance with this card that become 90 and 100% chance of losing level so I still stand -1
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Re: Bad Hull (Rare)

Postby DezNutz » Wed Dec 14, 2016 1:34 am

-1 Too powerful. If you changed it to a % increase instead of a full tier, maybe.
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