Danik wrote: It has been suggested to me that I have been less than charitable or diplomatic in my above response
Its a discussion, if everyone agreed and everything got implemented there would be a lot of terrible ideas active in the game.
I take no offense.
Yes there are some pretty negative things about this idea.
what I like about it is the following,
player A - has 200 serentiy
player B gets cast on - he is a good friend or player A and pulls his weight in the guild
player C gets cast on - he is a leach and just uses the guild for protection.
player A could easily clear all voodoo from both players. They will likely still clear player B however they are less likely to clear player C
This may however be very negative for training guilds.
suggested counter balance to this - potential that purify or serenity double in effect.
so serenity - 25% chance in may clear 2 of the selected curse if there are more than 2 active
or purify has a 25% chance it may clear 2 random curses
with this ability on purify it could cause just as much harm as good.
Haron - I suspect if you are trying to clear from yourself, there is the possibility that you could infect and add another curse to yourself.
seems kind of horrible, but would be nice for the person who is casting on you.
Overall - i don't see any abilities I really like enough to want implemented- including this one that I suggested.
however as suggested by others, abilities should be submitted in this way, ability and the cards it affects,
with consideration for possible ramifications.
In general, after playing for a few months, I am fairly happy with the voodoo system as it is, I like the cards we currently have and
don't really see the need for additional cards or abilities. But I certainly will add ideas to discussion If I have them.