William one eye wrote:How about
Infection
When trying to clear a curse with this ability from a friend or guild mate there is a % chance it will spread and affect the person trying to clear. This should be independet of if they are sucessful in clearing the curse.
William one eye wrote:William one eye wrote:How about
Infection
When trying to clear a curse with this ability from a friend or guild mate there is a % chance it will spread and affect the person trying to clear. This should be independet of if they are sucessful in clearing the curse.
possible good cards with this ability
confuse
disfavor
sarm of worms
blacklist
favorable winds
hostile waters
how it would work
player A casts on player B
Player C attempts to clear but gets infected - curse runs same time schedule as original casting.
notification shows up on players A's list as a new curse and can be canceled by them.
this is perpetual so if player D attempts to cleat player B or Player C they could get infected, again this runs the timeline of the original curse cast. again notification shows up on players A's list as a new curse and can be canceled by them.
player E trys to clear B,C,or D this all cycles again.
as this could potentially affect a lot of players, I suggest a relatively low chance that infection would occur. Perhaps 25%
if player already has the maximum card affect on, the infection will have not affect.
William one eye wrote:William one eye wrote:How about
Infection
When trying to clear a curse with this ability from a friend or guild mate there is a % chance it will spread and affect the person trying to clear. This should be independet of if they are sucessful in clearing the curse.
possible good cards with this ability
confuse
disfavor
swarm of worms
blacklist
favorable winds
hostile waters
how it would work
player A casts on player B
Player C attempts to clear but gets infected - curse runs same time schedule as original casting.
notification shows up on players A's list as a new curse and can be canceled by them.
this is perpetual so if player D attempts to cleat player B or Player C they could get infected, again this runs the timeline of the original curse cast. again notification shows up on players A's list as a new curse and can be canceled by them.
player E trys to clear B,C,or D this all cycles again.
as this could potentially affect a lot of players, I suggest a relatively low chance that infection would occur. Perhaps 25%
if player already has the maximum card affect on, the infection will have no affect.
edit - noticed some typos