Random chat and debate thread.

Anything related to in-game diplomacy (and beyond) can be brought here.
Guild news and announcements, war declarations, recruitment, military service offerings, etc.

Flaming is expected here. If you are easily offended, avoid this thread all together.

Re: John Avery really dude really. overkill even for pirate!

Postby Malachi Constant » Thu Nov 17, 2016 10:29 am

this thread has made me piss my pants.

dead, i've been hit not nearly as bad as some. when you open your page and have 2-300 events. laugh...you have something to work on for the week.

also. lot of guys and gals here know what they are doing. pay a little bit of respect in forums.....or you'll become a hobby, a pet, something cute to play with when some are bored.
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Re: John Avery really dude really. overkill even for pirate!

Postby Grogggy » Thu Nov 17, 2016 12:15 pm

Juice is the bomb digitty.
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Re: John Avery really dude really. overkill even for pirate!

Postby Valar Morghulis » Thu Nov 17, 2016 12:48 pm

Please be gentle if flogging is considered.

There may be an understanding that may need some time to mature.
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Re: John Avery really dude really. overkill even for pirate!

Postby OG Deadking » Thu Nov 17, 2016 4:27 pm

is their anything else I need to know about
very optimistic person, and very complex person
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Re: John Avery really dude really. overkill even for pirate!

Postby Donald Trump » Thu Nov 17, 2016 4:44 pm

I see that history of Avonmora currently is irrelevant for you, even though it is interesting.

Best for you is to:
1. Don't speak of others in a rude manor.
2. Gain experience.
3. Don't brag; people have done much more impressive things before you. You do realize saying you have nice war fleets means you are pretty asking for people to hit you. It is like the most moronic and counter-intuitive thing you can do, might as well just change your name to "Defleet me."
4. Be rational with your opinions, don't be easily swayed.
5. Go into a bigger guild, seriously, you are pretty much just putting up a sign "Hit me, I have no friends and I got war fleets that you can easily take!" Atleast with a guild, you will learn the dos and don'ts.
6. Don't randomly cast voodoo if you plan to become a merchant; you are setting yourself up for failure.
7. Participate in the community.
8. Join a nation.
9. Start out as a merchant; don't go pirating. You will never make ends meet and always be insufficient in your raids, you have to have at least something under your voodoo chest in order to start.
10. Learn that voodoo beats all; voodoo will beat war fleets and gold.
11. Understand who to hit and who to not hit. Everyone reacts differently.
---------
For some of these, no one can really list all the rules. You just kinda learn from experience.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: John Avery really dude really. overkill even for pirate!

Postby Vane » Thu Nov 17, 2016 4:46 pm

DoS wrote:I see that history of Avonmora currently is irrelevant for you, even though it is interesting.

Best for you is to:
1. Don't speak of others in a rude manor.
2. Gain experience.
3. Don't brag; people have done much more impressive things before you. You do realize saying you have nice war fleets means you are pretty asking for people to hit you. It is like the most moronic and counter-intuitive thing you can do, might as well just change your name to "Defleet me."
4. Be rational with your opinions, don't be easily swayed.
5. Go into a bigger guild, seriously, you are pretty much just putting up a sign "Hit me, I have no friends and I got war fleets that you can easily take!" Atleast with a guild, you will learn the dos and don'ts.
6. Don't randomly cast voodoo if you plan to become a merchant; you are setting yourself up for failure.
7. Participate in the community.
8. Join a nation.
9. Start out as a merchant; don't go pirating. You will never make ends meet and always be insufficient in your raids, you have to have at least something under your voodoo chest in order to start.
10. Learn that voodoo beats all; voodoo will beat war fleets and gold.
11. Understand who to hit and who to not hit. Everyone reacts differently.


+1
"Not all treasure is silver and gold mate."
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Re: John Avery really dude really. overkill even for pirate!

Postby Haron » Thu Nov 17, 2016 5:06 pm

Good list. I may disagree with point 9, but only if you're in a strong guild and have people helping and guiding you.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
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Re: John Avery really dude really. overkill even for pirate!

Postby Donald Trump » Thu Nov 17, 2016 5:19 pm

Haron wrote:Good list. I may disagree with point 9, but only if you're in a strong guild and have people helping and guiding you.


Haron, your guild is unique. It sells a service to others instead of servicing itself.
Just repeat after me: "Czar Ivan did not help me win the elections."
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Re: John Avery really dude really. overkill even for pirate!

Postby Admiral Nelson » Thu Nov 17, 2016 6:29 pm

So, just cast 3 FoJ, 2 HN's, 1 Expensive Tools and a few Lazy Craftsman on BMW.

His response was, 1 Trade Master and 10 attacks on plunder board.

Thought you knew war, BMW? Why you so shy, show us your true self.
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Re: John Avery really dude really. overkill even for pirate!

Postby Bmw » Thu Nov 17, 2016 6:33 pm

John Avery wrote:So, just cast 3 FoJ, 2 HN's, 1 Expensive Tools and a few Lazy Craftsman on BMW.

His response was, 1 Trade Master and 10 attacks on plunder board.

Thought you knew war, BMW? Why you so shy, show us your true self.


kind of hard to respond to you being lit up when your at school and on your phone when the teacher doesn't allow it
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