Port Traits

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Re: Port Traits

Postby Lockreed » Fri Nov 04, 2016 8:10 pm

I do like the idea of corruption. Although, I would say corruption should be higher at the higher trade volume ports than the lower trade volume ports.

I like the idea of loyalty, in the sense that controlling a port for a long time should give a *slight* edge over those trying to take control.

I like the idea of happiness being something that can be invested in (that has NOTHING to do with influence, perhaps an expansion to building up the port actions)

I think that population growth should be an OUTCOME of port traits. IE: higher happiness, few port control changes (stability) = higher pop growth

I have no idea how the above fit in to resulting in more battles though.
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Re: Port Traits

Postby Gregor Egerton » Fri Nov 04, 2016 11:55 pm

Yeah the current system for influence is a bit broken, without a doubt.
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Re: Port Traits

Postby Captain Jack » Tue Nov 08, 2016 3:36 pm

Qwertyuiopappa wrote:Yeah the current system for influence is a bit broken, without a doubt.


Welcome to the forums ;)

Back on topic, this is a discussion to see the reception of these concepts. I do not have anything more specific at hand but we will work towards this direction to come up with a suggestion. Feel free to add your bit.
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Re: Port Traits

Postby William one eye » Tue Nov 08, 2016 5:02 pm

I think port buildings will increase the value and desire of ports more than port traits.
I also believe port action such as the ability to attach and defend ports from a naval standpoint should be considered before this also.



If considering port traits,

1)Loyalty - as national influence increases so does loyalty
- as national treasury increases so does loyalty
- the longer a port is held the stronger the loyalty
- loyalty can be improved by building monuments - paid by vote from treasury
- loyalty can be improved by port control improvements - like the suggested navy base

loyalty decreases influence input affect from other nations by percentage
loyalty increases happiness

2)Corruption
- corruption increases with trade volume
- corruption increases with payouts from treasury to nobles
- corruption decreases with stipend from treasury to military and citizens
- corruption increases with port attacks
- corruption decreases with building of local news press- built by funds from the treasury

corruption decreases happiness

3)Happiness - increases with loyalty
- increases with public spaces - build by vote from treasury
- decreases with corruption

high happiness - increases population
low happiness - increases the affect influence input for members of other nations


4)Population Growth - increases with happiness
- increases with trade
- could be increased with a doctors office or hospital build by vote from national treasury
- could be increased with proposed farms




if port control is lost civic buildings, monuments, public spaces - remain but are unusable for new nation and must be rebuilt.
they can be removed by the new nation by using funds from the national treasury - at 75% of the build cost
if they are not removed and the original nation regains control, they will become usable again.

Port buildings would pass to new occupant
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Re: Port Traits

Postby Shadowood » Tue Nov 08, 2016 5:20 pm

William one eye wrote:I think port buildings will increase the value and desire of ports more than port traits.
I also believe port action such as the ability to attach and defend ports from a naval standpoint should be considered before this also.



If considering port traits,

1)Loyalty - as national influence increases so does loyalty
- as national treasury increases so does loyalty
- the longer a port is held the stronger the loyalty
- loyalty can be improved by building monuments - paid by vote from treasury
- loyalty can be improved by port control improvements - like the suggested navy base

loyalty decreases influence input affect from other nations by percentage
loyalty increases happiness

2)Corruption
- corruption increases with trade volume
- corruption increases with payouts from treasury to nobles
- corruption decreases with stipend from treasury to military and citizens
- corruption increases with port attacks
- corruption decreases with building of local news press- built by funds from the treasury

corruption decreases happiness

3)Happiness - increases with loyalty
- increases with public spaces - build by vote from treasury
- decreases with corruption

high happiness - increases population
low happiness - increases the affect influence input for members of other nations


4)Population Growth - increases with happiness
- increases with trade
- could be increased with a doctors office or hospital build by vote from national treasury
- could be increased with proposed farms




if port control is lost civic buildings, monuments, public spaces - remain but are unusable for new nation and must be rebuilt.
they can be removed by the new nation by using funds from the national treasury - at 75% of the build cost
if they are not removed and the original nation regains control, they will become usable again.

Port buildings would pass to new occupant


Very nice Will. Lot of good content in here that I like. Agree with all of this. And the Proposed Farms needs to happen.
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Re: Port Traits

Postby Maha » Tue Nov 08, 2016 5:29 pm

William one eye wrote:I think port buildings will increase the value and desire of ports more than port traits.
I also believe port action such as the ability to attach and defend ports from a naval standpoint should be considered before this also.

i agree

i am still considering the overall idea so i only react to a small part of Williams suggestion.
William one eye wrote: - loyalty can be improved by building monuments - paid by vote from treasury

William one eye wrote:if port control is lost civic buildings, monuments, public spaces - remain but are unusable for new nation and must be rebuilt.


Monuments are build to connect the past with the present. they are powerful symbols. the tearing down of Lenin and of Saddam were powerful messages. my suggestion is that monuments build by a nation keep inspiring the citizens towards that nation, a symbol of resistance! the longer it stands and the larger the building cost was the more powerful the statue is and the costlier to tear it down.
Building a statue should cost both supplies ( iron and or goldbars) and turns. All citizens of the nation can donate supplies and turns for a period of three days, at the conclusion a statue is build if a certain threshold is reached
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Re: Port Traits

Postby William one eye » Tue Nov 08, 2016 5:46 pm

Maha wrote:
William one eye wrote:I think port buildings will increase the value and desire of ports more than port traits.
I also believe port action such as the ability to attach and defend ports from a naval standpoint should be considered before this also.

i agree

i am still considering the overall idea so i only react to a small part of Williams suggestion.
William one eye wrote: - loyalty can be improved by building monuments - paid by vote from treasury

William one eye wrote:if port control is lost civic buildings, monuments, public spaces - remain but are unusable for new nation and must be rebuilt.


Monuments are build to connect the past with the present. they are powerful symbols. the tearing down of Lenin and of Saddam were powerful messages. my suggestion is that monuments build by a nation keep inspiring the citizens towards that nation, a symbol of resistance! the longer it stands and the larger the building cost was the more powerful the statue is and the costlier to tear it down.
Building a statue should cost both supplies ( iron and or goldbars) and turns. All citizens of the nation can donate supplies and turns for a period of three days, at the conclusion a statue is build if a certain threshold is reached



I like this idea - if a monument is not torn down - perhaps it inspires resistance to the new nation controlling the port
affecting the loyalty of the new nation -
- perhaps if it is torn down to soon it may cause anger and loss of population

also I like the idea that civic structures require supply donations from nationals - but I am not certain about the time limit.
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Re: Port Traits

Postby Haron » Tue Nov 08, 2016 5:53 pm

I know this sounds fun. My fear, however, is that this will all make taking a port more difficult, more expensive, and have a smaller benefit. Which, in turn, will cause even less fighting over ports than we have today. Do we really want this?

Again, I think we should start by determining what we want to achieve, and then find game mechanics which will support that goal. Just suggesting a feature without having a clear opinion of what we want to achieve with that feature, is a bad idea, in my opinion.
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Re: Port Traits

Postby Grimrock Litless » Tue Nov 08, 2016 5:58 pm

William one eye wrote:I think port buildings will increase the value and desire of ports more than port traits.
I also believe port action such as the ability to attach and defend ports from a naval standpoint should be considered before this also.



If considering port traits,

1)Loyalty - as national influence increases so does loyalty
- as national treasury increases so does loyalty
- the longer a port is held the stronger the loyalty
- loyalty can be improved by building monuments - paid by vote from treasury
- loyalty can be improved by port control improvements - like the suggested navy base

loyalty decreases influence input affect from other nations by percentage
loyalty increases happiness

2)Corruption
- corruption increases with trade volume
- corruption increases with payouts from treasury to nobles
- corruption decreases with stipend from treasury to military and citizens
- corruption increases with port attacks
- corruption decreases with building of local news press- built by funds from the treasury

corruption decreases happiness

3)Happiness - increases with loyalty
- increases with public spaces - build by vote from treasury
- decreases with corruption

high happiness - increases population
low happiness - increases the affect influence input for members of other nations


4)Population Growth - increases with happiness
- increases with trade
- could be increased with a doctors office or hospital build by vote from national treasury
- could be increased with proposed farms




if port control is lost civic buildings, monuments, public spaces - remain but are unusable for new nation and must be rebuilt.
they can be removed by the new nation by using funds from the national treasury - at 75% of the build cost
if they are not removed and the original nation regains control, they will become usable again.

Port buildings would pass to new occupant


+1

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Re: Port Traits

Postby DezNutz » Tue Nov 08, 2016 6:05 pm

William one eye wrote:2)Corruption
- corruption increases with trade volume
- corruption increases with payouts from treasury to nobles
- corruption decreases with stipend from treasury to military and citizens
- corruption increases with port attacks
- corruption decreases with building of local news press- built by funds from the treasury



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