by Admiral Nelson » Wed Nov 02, 2016 2:29 pm
Make it more realistic, for example there is such thing as Shore fishing and Sea Fishing, one is on the beach whilst one is out at Sea.
I believe there could be natural disasters that prevent fish being caught. Events is the correct word.
> Strong Sea ( High sea horses, strong current - Causing there to be no fish. Due to the lack of food out there no crabs, no Lugworm or any other types of fish.)
> Contaminated Water ( No fish about, oil has split into the sea.)
> Calm Sea ( Feeding Frenzy - Where there is lots of fish about, which could be the x2 amount of fish about event )
> Plain Sea ( Normal amount of fish about )
Over fishing on some ports - Meaning, if too many vessels go out to fish, eventually the fish will vanish for a period of time ( 3 days, but could increase to seven days ) At my coastline - Once the Smoothounds ( Sharks ) have been about, there is no fish about due to the Sharks eating it all.
Perhaps future fishing when the Dogger is available, the following could happen:
- Doggers have nets, causing multiple fish to be caught at once - Faster Production rate per hour )
- Howkers and other vessels have actual people fishing, not as many fish get caught.
Some other idea(s):
- Nations could set the price of Food in there port, like Britain has a high demand of fish for Fish and Chips...
- Have the ability to fish on Shore like Work as a porter.
- Pirate inbound, now obviously this does not affect the fish but if a pirate is present in the port it would give you a warning about if it spots you, it will harvest the supply's itself.
Sorry about the mess on posting, but thats some ideas...