Two of the many thing Maha likes about this game is that the players have so many choices to make and that they can operate banks etc.
this suggestion proposes to change a game based feature, the shipwright, into the hands of players.
it would be a building in the hide-out system, higher levels open up more ship types. eg.
level 1:hawker, cutter, sloop & fluyt (Doggerwhen implemented)
level 5:Sloop of war, galleon, Large Fluyt, Merchant man and trade galleon
level 10: Brigantine, large merchant man, brig, brig of war and war galleon
level 15 : Frigate, flag galleon and large frigate
level 20: Ship of the line
the in between levels lower the construction costs of the ships in that level.
each shipwright can only operate in one port! for security reasons Maha thinks that it should not come automatically in the port connected with the hideout.
the shipwright tab on the market page will show all available shipwrights of that port in a similar way as the bank pages work. but instead of showing interest and credit rates, the shipwrights can put their cutting edge prices (buying and selling) for the ships they produce.
the client still has to provide the supplies, the shipwright provides the construction side and workforce. (maha has heard that goldsmith are employing laborers, should the shipwright have the same requirement? since Maha regrets that he has no goldsmith, he has to leave that part for the wise and kind goldsmith