New tavern game: Captain evaluation!

General chit-chat about anything in-game here.
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Roleplaying is recommended (Write like as if your character is speaking)

Which captain do you think will get the highest total score?

Stan Rogers
3
8%
Sir Henry Morgan
11
28%
Kart
6
15%
Charles Vane
4
10%
PhoenixKnight
15
38%
 
Total votes : 39

New tavern game: Captain evaluation!

Postby Haron » Thu Oct 13, 2016 9:47 am

This is just a teaser. I will post the game itself tomorrow, with the explaination of how it works. I will give some info and explain some rules now, though:

1) This game involves voting. You send the votes to me, in game, in private messages. Do NOT post here in the forum!
2) NO posting about the game in the forum until the voting is over (I'll allow 48 hours for voting from I post the game itself). Such posting will ruin the game. Please respect this, even if you consider me your enemy in game. Don't spoil the fun for everyone by commenting on the game before the voting ends.
3) After the voting is over, I will announce that, and comments will be allowed. I will allow another 48 hours of commenting in the forum before announcing the winner.
4) The T'zak Ryn has a rule to make a profit from everything we do, but I still want to give a prize to the winner(s). So, every participant will pay a 1 credit entry fee. All the credits except ONE (my "administration fee") will be the prize given to the winner(s). If it's a tie between several players, they will share this amount equally, and any remainder goes to the game organizer (me).
5) Members of the T'zak Ryn are encouraged to submit their votes to me, but will NOT be part of the contest - if a T'zak Ryn member wins, the runner up will get the prize.

Oh, and if you wonder why the T'zak Ryn would arrange such a thing for the ridiculously low profit of only one credit, the answer is simple: We hope you will be too busy with this game to notice our scheming in Avonmora. Wait! No, that's not it. My script says: "We do this to further peace and understanding between the citizens of Avonmora!". Yes, that's it...

The game itself will be posted some time tomorrow. Stay tuned!
Last edited by Haron on Fri Oct 14, 2016 1:10 pm, edited 1 time in total.
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Re: New tavern game: Captain evaluation!

Postby Haron » Fri Oct 14, 2016 7:51 am

So, as promised, here is the new forum game. Following Shadowood's game, I look at what skills the "Captains" should have to successfully lead their teams.

I will define six "skills" which are important for Captains. Then, you give each Captain a score between 1 and 10 (whole numbers only) in each skill. When the voting is over, I calculate the average result for each skill for each captain. Based on that, I then score your voting cards.

SCORING: For each Captain and each skill, you get 2 points if you voted the whole number closest to the average result for that Captain and skill, and 1 point if you voted the second closest whole number. Any other vote gets 0 points. So, if a specific Captain got an average score of 6,4 for a specific skill, then those voting 6 would get 2 points, while those voting 7 would get 1 point, and everyone else will get 0 points. If the average result is a whole number, let's say 5, then those voting 5 would get 2 points, and both those voting 4 and 6 would get 1 point. It the average result is exactly in the middle between two whole numbers, say 3,5, then those voting 3 and those voting 4 all get 2 points. There are thus a total of 30 skills (six for each Captain) to score points for, for a maximum result of 60 points.

This means that you get points for voting as similar as others as possible. So for a good score, you may want to consider how you believe OTHERS may vote, too, not just your own opinion. Which is why there can be no discussion while the vote is ongoing. Don't worry, you'll have time to discuss and quarrel after the voting is done, but before I post the results :-)

As everyone remembers, these are the 5 captains:

STAN ROGERS
SIR HENRY MORGAN
KART
CHARLES VANE
PHOENIXKNIGHT

They have all sportily agreed to being evaluated. Now: These are all top players, so for the scale of 1 - 10 to make sense, we say the following: Consider a score of 3 to be the average skill of a seasoned player (like those 50 who were drafted). So 1 is not "terrible" (none of these players are terrible in any of these skills), but it means that this is a weak area for that player compared to other experienced players. Even 4 would be above the average of your "ordinary" seasoned player, while a 10 means that the player has truly exceptional skills in this area. This is necessary, since we all know that these players are great players, and not making this specification would only make scores of 7 - 10 meaningful.

So, here are the skills:

Power
This aspect has to be included. Power is determined by the captain’s size and strength of his voodoo stock, the strength of his fleet, plus his reserves of gc, gold bars and credits. A powerful captain is always able to easily conduct successful raids singlehandedly, and has the voodoo needed for most operations.
Quote: "I am a soldier, I fight where I am told, and I win where I fight" – George S Patton
----------------------
Moneymaking
Getting the gold flowing in is vital. A good moneymaker obviously makes lots of gold, often in many different ways, and is also able to help his teammates make a lot of gold.
Quote: “Whoever has the gold, makes the rules” – The 'Golden Rule' from “The Wizard of ID”
----------------------
Tactics
A captain needs to be able to conduct coordinated attacks of many kinds. He must know the tactics available to him, and be able to utilize them to the best of his team. He must also be able to spot new tactics and employ them effectively.
Quote: “Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win” – Sun Tzu
----------------------
Diplomacy
This includes knowing how Avonmora works. Who are the important players, how do they think, what do they want? A good diplomat also knows what is going on in almost every guild and nation. He has a network of players he exchanges information with, and he is able to make and break alliances to the maximum benefit of his team.
Quote: “War is the continuation of politics by other means” – Carl von Clausewitz
----------------------
Nationbuilding
To do this, the captain must be able to conduct and prevent national takeovers. He must be able to fight for ports and control those his team needs. He must also be able to avoid infighting in his nation, and keep its citizens working in more or less the same direction.
Quote: “A house divided against itself cannot stand” – Abraham Lincoln
----------------------
Motivating
A very important skill. A captain must be able to recruit new players. He must be able to train them, and keep them in the team. He must be able to make his team work together. A leader and motivator makes sure that each player has a role he or she is comfortable with, and know the strengths and weaknesses of his teammates. Above all, a good motivator makes sure his teammates have fun while playing the game.
Quote: “Ask not what your country can do for you, but what you can do for your country” – J F Kennedy


To make it easy for you to vote, I'll post an empty voting table here, so you can copy and paste, and just fill in the numbers:

---------------------------------------------

STAN ROGERS

Power:
Moneymaking:
Tactics:
Diplomacy:
Nationbuilding:
Motivating:

SIR HENRY MORGAN

Power:
Moneymaking:
Tactics:
Diplomacy:
Nationbuilding:
Motivating:

KART

Power:
Moneymaking:
Tactics:
Diplomacy:
Nationbuilding:
Motivating:

CHARLES VANE

Power:
Moneymaking:
Tactics:
Diplomacy:
Nationbuilding:
Motivating:

PHOENIXKNIGHT

Power:
Moneymaking:
Tactics:
Diplomacy:
Nationbuilding:
Motivating:

---------------------------------------------

Once again, I remind you NOT to discuss the game until the voting is over.

And you vote by sending me a message in the game, along with one credit as an entry fee. The voting will end on Sunday 10 AM, server time. That's 50 hours from now.

LET THE GAME BEGIN!
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Re: New tavern game: Captain evaluation!

Postby Haron » Fri Oct 14, 2016 1:12 pm

Due to popular demand, I've added a poll: "Who do you think will get the highest total score"? Note that this is NOT part of the game. This is just to allow for a minimum of activity in this forum while we wait for the voting to finish. Please do NOT share the preliminary result of the poll with other players! :-)
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Re: New tavern game: Captain evaluation!

Postby Haron » Sat Oct 15, 2016 8:04 am

So far, there are more people who have answered the pool, than people who have actually voted. Remember to send me your vote in game. Copy and paste the form, and fill in your evaluation of the Captains.
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Re: New tavern game: Captain evaluation!

Postby Haron » Sun Oct 16, 2016 9:46 am

There's still a little time left. Submit your vote now!
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Re: New tavern game: Captain evaluation!

Postby Haron » Sun Oct 16, 2016 9:48 am

You 20 people who voted in the poll - remember to also submit your vote to me in game.
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Re: New tavern game: Captain evaluation!

Postby Haron » Sun Oct 16, 2016 11:20 am

The voting is now over, and anyone may now comment on the game. There were far fewer participants than I had hoped, unfortunately.
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Re: New tavern game: Captain evaluation!

Postby Big Brother » Sun Oct 16, 2016 6:25 pm

K.i.s.s. look it up... schoolyard acronym
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Re: New tavern game: Captain evaluation!

Postby Haron » Sun Oct 16, 2016 6:34 pm

I know, pawnmaster. The director of forum game design has been fired, and an independent committee has been set up to investigate what went wrong. We suspect an immense overestimating of the target audience. The director of market evaluation for forum games is considering his position.

In all likelihood, the next forum game will consist of a simple yes/no poll, with the question: "Do you like kittens?".
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Re: New tavern game: Captain evaluation!

Postby Most Lee Harmless » Sun Oct 16, 2016 7:34 pm

Haron wrote:I know, pawnmaster. The director of forum game design has been fired, and an independent committee has been set up to investigate what went wrong. We suspect an immense overestimating of the target audience. The director of market evaluation for forum games is considering his position.

In all likelihood, the next forum game will consist of a simple yes/no poll, with the question: "Do you like kittens?".


oh no, a simple yes/no will not do... some may be totally indifferent to kittens.. unless they are boiled and served up with a side order of fries...
-1 : Move to archive.
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