Captain Jack wrote:-There will be some development issues for us. Namely the new world will need adjustments to support gameplay at an early stage.
Shadowood wrote:We should create a new world with guilds created from the next draft and cap the max member of guilds to 20. Would make the next draft more interesting.
Maha sees a way to change the quoted con in a pro, using shadowoods suggestion with a twist.
what if
what if thru the hideout players can construct expedition forces; a flotilla of 7, 14, 21 up to 49 expedition ships +1 ship of choice can bring seeds, sapplings, mining equipment etc. to a knew and unknown world where they have to establish 7 ports. the expedition ships will be transformed into port facilities and the sailors turn settlers. The expedition members decide on the amount of GC, gold bars and voodoo they bring with them.
the expedition leader may form a nation / guild with other players to enlarge the fleet or the newly build ports.
Each new world will harbor three independent expeditions so a world of 21 ports will be constructed.
the first such an expedition could be granted to the winning three teams of Shadowoods challenge as an try out. ( the team members are free of course to form new alliances etc etc )
once the admin decides that certain worlds are developed enough to allow new players these worlds become an option for everyone.
the game will have the same rules, but with very small port populations it will have an extra challenge to succeed. which team will adjust best to a world with limited resources? a world where they have no banks, no goldshops and an auction where cards and ships will be scarce.