(Rare) Devil Deal

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(Rare) Devil Deal

Postby Grimrock Litless » Fri Oct 07, 2016 1:34 pm

(20 turns)

Randomly gets a voodoo.
"Got ya."
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Re: (Rare) Devil Deal

Postby Maha » Fri Oct 07, 2016 2:08 pm

Grimrock Litless wrote:(20 turns)

Randomly gets a voodoo.
Maha gets wise and quoute before it changes


Maha likes math:
20 turns = 1 voodoo ==> 200 turns = 10 voodoo
25 credits for 10 cards vs 20 credits for 15 cards what is the better deal?
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Re: (Rare) Devil Deal

Postby Grimrock Litless » Fri Oct 07, 2016 2:10 pm

Maha wrote:
Grimrock Litless wrote:(20 turns)

Randomly gets a voodoo.
Maha gets wise and quoute before it changes


Maha likes math:
20 turns = 1 voodoo ==> 200 turns = 10 voodoo
25 credits for 10 cards vs 20 credits for 15 cards what is the better deal?


Maha plans on taking down everyone's suggestion.

Oh wait, its just mine.

Turns generates themself so if you have extra turns you can put it into this voodoo, if you have any, and you can't change turns to credits boi, that's why this is better.
"Got ya."
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Re: (Rare) Devil Deal

Postby Maha » Fri Oct 07, 2016 2:27 pm

Grimrock Litless wrote:Maha plans on taking down everyone's suggestion.

Oh wait, its just mine.

Turns generates themself so if you have extra turns you can put it into this voodoo, if you have any, and you can't change turns to credits boi, that's why this is better.


maha thinks in constructive way.
Maha asks humbly why to get a rare card that can be exchanged in an expensive way into a common card? (the odds favor common over uncommon and rare)
what would this card do on the auction? 20 devils for 1? with an abundance of cheap voodoo on the market the chance to make a profit out of this card, regardless the turns wasted, is low. why buy a random card?

what is the added value in the game? nill. it does not promote or improve gameplay. it only helps those who get this card as a present and have turns to spare. the rest will despise this card because it lowers the chance to get a rare card of value in your booster pack.
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Re: (Rare) Devil Deal

Postby Juicypotato » Sat Oct 08, 2016 7:04 am

why not just get a present? This is dumber than a retard rock.
hahahahahahahahaha

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Re: (Rare) Devil Deal

Postby DezNutz » Sat Oct 08, 2016 9:07 pm

Juicypotato wrote:This is dumber than a retard rock.


+1
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
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Re: (Rare) Devil Deal

Postby Big Brother » Sat Oct 08, 2016 9:39 pm

I think it needs some work. Make it 25 turns and 5% for rare, 25% for uncommon, 70% for common. Randomly drawn from all current cards.
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Re: (Rare) Devil Deal

Postby Grimrock Litless » Sun Oct 09, 2016 2:32 am

Pawnmaster wrote:I think it needs some work. Make it 25 turns and 5% for rare, 25% for uncommon, 70% for common. Randomly drawn from all current cards.


I was going for every voodoo have the same chances with each other.
Each voodoo would have 0.9% chance to get picked.
"Got ya."
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Re: (Rare) Devil Deal

Postby Maha » Sun Oct 09, 2016 6:11 am

Grimrock Litless wrote:I was going for every voodoo have the same chances with each other.
Each voodoo would have 0.9% chance to get picked.


if you get this card as a present, are you happy with it? all this card means is that you have to pay 20 to 25 turns to get another card, right. without this card you would have gotten that card. so, would you be happy?

can you express the value of this card in credits? On the auction, how many credits are you willing to pay for this 'rare' card? if you take one of every card and sell it you make a rough average of 3.3 a card. maybe about 16 cards are above that average. you have 17.7% chance to make more than 3.3 credits. (not counting the cost in turns) about 32 cards are below 1 credit. so the chance to get a below 1 credit is double the chance to get a valuable card.

With every third card below 1 credit, how much would you spent on this card?

when i read a new card proposal i try to calculate its value in credits. in this case i would value it so that by casting this card i would have 66 % chance to get my credits back (so that means 1 credit or less for this rare devil!)
On a slow day i would waste my turns on making cards for the auction with this card. a nice credit generator to invest on cards i am really interested in.
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Re: (Rare) Devil Deal

Postby Grimrock Litless » Sun Oct 09, 2016 7:46 am

Maha wrote:
Grimrock Litless wrote:I was going for every voodoo have the same chances with each other.
Each voodoo would have 0.9% chance to get picked.


if you get this card as a present, are you happy with it? all this card means is that you have to pay 20 to 25 turns to get another card, right. without this card you would have gotten that card. so, would you be happy?

can you express the value of this card in credits? On the auction, how many credits are you willing to pay for this 'rare' card? if you take one of every card and sell it you make a rough average of 3.3 a card. maybe about 16 cards are above that average. you have 17.7% chance to make more than 3.3 credits. (not counting the cost in turns) about 32 cards are below 1 credit. so the chance to get a below 1 credit is double the chance to get a valuable card.

With every third card below 1 credit, how much would you spent on this card?

when i read a new card proposal i try to calculate its value in credits. in this case i would value it so that by casting this card i would have 66 % chance to get my credits back (so that means 1 credit or less for this rare devil!)
On a slow day i would waste my turns on making cards for the auction with this card. a nice credit generator to invest on cards i am really interested in.


When you get a voodoo, you can don't cast it, no one called you to cast it, if you don't like it, why don't u just sell it to people who wants it, interms of value, not everyone get cards for their value they would get the voodoo because of their usefulness, you ain't the only player playing the game, you may not like it, but others will, why not just sell it to others and forget it?

Its like saying, "I hate pigs, so everyone cannot eat pork."

A lot of old dogs also get a lot of voodoo from packs everyday, if they get one of those, they can cast to have chance to get good voodoo or just sell it.

This is also, I would say, kind of better then presents, presents give higher chance to get common then uncommon and rare, but this voodoo give same chances for all voodoo.
"Got ya."
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