you probably know the kiss principle; keep is simple stupid!
a walk thru the main pages showing what to find where,
how to buy cargo select a new port, sail there and how to switch to that port to sell the goods or how to open a warehouse there
how to put cargo in a ware house
how to build a ship, incl. attributes, cannons and crew and the value of leveling up.
how the danger system works
how to send credits to #61462
how to join a guild
the danger of buying 'big ships' without means to protect it
how to calculate the possible gain of an attack
how to automate trade routes
how the chat works
how the auctions work
what you can do with credits (gc, voodoo, ships, turns, donate to #61462)
how to put ships in fleets and switch order of ships in fleets, swap ships from one to another fleet
the pro's and con's of instant traveling in relation of the 1000 turn protection
(same with treasure hunting, i used my 1000 turn mostly on that
))