- Who can trade Everyone can trade in the market.
- How one can buy? Buying credits will be mostly easy. You will simply enter the amount of credits you wish to buy and the amount you are willing to pay for each. You will prepay the whole amount at the exchange.
- How one can sell? Every player will be able to either sell on current rate on an instant trade or create orders up to 25M for selling credits and 25M more for buying credits. If a player also has a bank, the limit of his account will increase by 5M per bank level (up to 125M maximum funds).
- Will there be any fees/limits? -SELLING credits -> Seller pays 0.5% corruption fee -> Seller will need 3 turns to withdraw (all the amount) from the special account. -> Orders will remain for 365 days before they expire -> No cancellation/expiration fees
- Will I be able to change an order? No. Only cancel and create a fresh. This is done to cut down on the development time needed but also to keep it simple.
- How exactly it will work? viewtopic.php?p=28769#p28769
-BUYING credits -> No fees, gc is taken from treasury at hand
-SELLING Gold Coins -> Seller pays 0.5% corruption fee -> Seller will need 1 turn per created order -> Order will remain for 90 days -> An expired order will cost 0.5% -> Cancelling an order will cost 1%
-BUYING GC -> No fees, gcs are delivered at treasury at hand
So this is the initial suggestion. Improvements and ideas can still be added. If you disagree with something, please state your arguments. We will allow a few days here instead of discussing it over a long period of time as we are behind (of our own) schedule. So, we want to earn some ground on development on this stage.