I have been thinking in some ways of improving the game, as we all know we can Speed up certain elements by using turns, such elements which can be changed are in a list below ( At the top of my head, and not to forget in a none important list )
> Ship Travel , you can instant travel.
> Research times, you can speed up/Finish Researches
However, I can think of a few more elements that could be tweaked or implementations:
Implementations:
> Ship Market times ( When you have a bid on a ship , you can reduce time on it until it ends )
> Voodoo Card Market ( Speed up the time the card ends )
Tweaks:
Ship Travel: You can either Instant travel * Cheaper then spending turns in the long run * as it states OR spend X amount of turns to cut out X amounts of mins ( X=1 Turn/10 Mins )
Research: You can Instant complete for X amount of turns ( X depends on research times ) as well as spending X amount of turns to speed it up.