Caged Warehouse

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Caged Warehouse

Postby Crackedcubes » Mon Aug 15, 2016 2:31 pm

Guluere wrote:It's not a bad idea, but, rarity should go to rare and turn cost should go up, so for now, - 1.


Consider the fact that it is only active for 24 hours before you classify its rarity differently. Also consider the fact that there are 21 or so ports in our world. You would need 21 cards to blanket the world for 24 hours. I would recommend a bit more thought.
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Re: Caged Warehouse

Postby Admiral Nelson » Mon Aug 15, 2016 2:32 pm

Crackedcubes wrote:
Guluere wrote:It's not a bad idea, but, rarity should go to rare and turn cost should go up, so for now, - 1.


Consider the fact that it is only active for 24 hours before you classify its rarity differently. Also consider the fact that there are 21 or so ports in our world. You would need 21 cards to blanket the world for 24 hours. I would recommend a bit more thought.


Yeah, you know your maths well.

But you said in your Suggestion:
Curse Stack: 1

So you can only save one warehouse at a time, no?
Maybe make it Curse Stack of three.

However +1 I think the turn count should be increased to 5 if not 8. Maybe Uncommon as well.
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Re: Caged Warehouse

Postby Crackedcubes » Mon Aug 15, 2016 2:38 pm

Nervous Nelson wrote:
Crackedcubes wrote:
Guluere wrote:It's not a bad idea, but, rarity should go to rare and turn cost should go up, so for now, - 1.


Consider the fact that it is only active for 24 hours before you classify its rarity differently. Also consider the fact that there are 21 or so ports in our world. You would need 21 cards to blanket the world for 24 hours. I would recommend a bit more thought.


Yeah, you know your maths well.

But you said in your Suggestion:
Curse Stack: 1

So you can only save one warehouse at a time, no?
Maybe make it Curse Stack of three.

However +1 I think the turn count should be increased to 5 if not 8. Maybe Uncommon as well.


Curse stack of 1 means that one card can be placed on 1 port. The card can be cast on any number of ports, just 1 card on each port.

Turn count should be less that OLOD as this card is designed to be counter on that card, among other things. OLOD has turn count of 6 if I remember correctly. Since the card is only effective for 24 hours it should have lower turn cost. In addition, rarity level is based on fact that more of these cards are needed to deal with potential OLOD over a long period of time. As player has no clue when OLOD will come, but caster can throw insight up to see if CW is active and either remove it or wait...
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Re: Caged Warehouse

Postby Grimrock Litless » Mon Aug 15, 2016 2:45 pm

You may not have been a merchant before or a warehouse merchant (correct me if I'm wrong) but the rarity must go up, and turn cost too, at least have the rarity go up, because this can easily blanket someone for a long period of time.

There is plenty of butt hurt pirates in the forums, and usually they would give +1 to fellow pirates and - 1 to merchants.
Last edited by Grimrock Litless on Mon Aug 15, 2016 2:47 pm, edited 1 time in total.
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Re: Caged Warehouse

Postby Crackedcubes » Mon Aug 15, 2016 2:46 pm

Guluere wrote:You may not have been a merchant before or a warehouse merchant (correct me if I'm wrong) but the rarity must go up, and turn cost too, at least have the rarity go up, because this can easily blanket someone for a long period of time.


Only the richest of players will be able to blanket for a long time...
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Re: Caged Warehouse

Postby Grimrock Litless » Mon Aug 15, 2016 2:49 pm

Crackedcubes wrote:
Guluere wrote:You may not have been a merchant before or a warehouse merchant (correct me if I'm wrong) but the rarity must go up, and turn cost too, at least have the rarity go up, because this can easily blanket someone for a long period of time.


Only the richest of players will be able to blanket for a long time...


This voodoo will be extremely cheap if not common, so, you can easily blanket me for 3 weeks with 50 of this.
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Re: Caged Warehouse

Postby Crackedcubes » Mon Aug 15, 2016 2:51 pm

You can still trade and store goods in warehouse. If you are a party card user and someone has targeted you in the manner you suggest, then when you are ready to use your party card, you simply remove the CW with a Purify or Serenity and trigger your party card. Simple as that.. I don't see the problem here. I doubt a player, other than one particular Goofy pirate, would engage in such nefarious, costly acts...
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Re: Caged Warehouse

Postby Grimrock Litless » Mon Aug 15, 2016 2:56 pm

U must not know that purify and serenity cost like a shot ton.
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Re: Caged Warehouse

Postby Kart » Mon Aug 15, 2016 3:15 pm

CC I must agree with "G" on the matter of removing them with serenity or purify. The cost of those cards along with the current price of party cards would make party cards unprofitable for most players. As it is you need at least a level 60 warehouse to realistically use a party card and that does not give you much profit over regular trade. Adding the cost of those cards to remove this new card would really drive up the size of warehouse you need.

I still find the card interesting as it would employ new strategies. As for the turns and the rarity of the card, you would have to consider to use this card for protection it would have to be used in mass. To use as an attack card only once per port you wish to go after. I would recommend this card having a stack limitation on the person you use it against not a stack restriction on the port. This will make a player really search out for information to effectively use it as a weapon instead of taking a shotgun approach.
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Re: Caged Warehouse

Postby Dozer » Mon Aug 15, 2016 7:36 pm

I think that basically it is a very good idea for a card. When i first saw this idea i didnt immediately think of the offensive side of it, but sense i have thought about it and have seen other remarks i do see that it could have use as an offensive card.

If im understanding it correctly, the card would only prevent taking out of a single warehouse. It would not stop trade in the port, it would not stop your stocking the warehouse in that port. I can see that it could be used to prevent you from emptying a ware house. the answer is either enlarge the warehouse, or change to a different one for the time being. eventually they will either run out of cards, or tire of spending credits to get enough to keep you blockaded.

As a side benefit to growing the warehouse, it would lessen the demand for party cards, thus lowering their prices.

the downside to it is that if you start using it on a specific warehouse, you will likely have to continue using it if you continue to store in that warehouse. i dont think that i have ever used LOD, do the items taken from the warehouse go to the caster, or does the game just eat them? if the latter, there would be no intrinsic value to the caster other than to irritate the one with the warehouse. so, would it be worth the credits to maintain a pronlonged coverage on someone?

In the mean time if you use them yourself, your protecting A warehouse from being plundered.

As for the rarity i think it is a borderline call between common and uncomon, Rar i think is totally out of the question.

While i can see some downside to the card. i thing i would have to give it a +1
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