Danik wrote:My only issue with the proposed change is its necessity : I dont see why being able to trash GB holdings as well as other resources is important enough to warrant the change, balanced though it may be. It comes across as being a bit petty and mean, displaying a desire to totally ferk a player in every resource orifice and leaving none unsullied. I do think its a good feature to leave some areas untouchable : the game has never had the means to totally destroy a players account, the intent has always been that one can and should bounce back, there should always the means to rebuild remained no matter how severe the kicking received : the current mood of looking for ways to totally destroy an account is a worrying trend. I dont say this suggestion is made to only do that, but the cumulative effects of it and others made recently act to that end.
See this is the kind of responses I need; As Haron states a - 1 is not helpful and Danik just gave a description to why.
It may seem petty and mean, but when one Official list of demands destroys 50,000 resources of X player ( Not going to mention his name ) it is too powerful thus I believe it should be turned down to 10% ( I would say 5% but its a major tweak and makes it not worthy with the amount of turns ). By doing this, the 'required' amount of Official list of demands is approximately 60, of which I think this is needed to double as you said Danik ' Destroying an account is a worrying trend ' so why not make this card " Less worthy ".
Regarding Gold Bars, I suppose you are right so maybe either reduce the amount of gold bars lost to 1% which is considerably small ( If we assume the average player has a 5000 gold bar supply ) - Or just forget about the Gold Bar percentage and just change the card to 5% to 10%.