(Legendary) Repel

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

(Legendary) Repel

Postby Grimrock Litless » Sun Aug 14, 2016 4:19 am

(8 Turns)
(12 - 24 Hours)

Clears all active voodoo on target player, for the duration, target player can't be cast on.
If someone tries to cast on target player, a message stating "Target player is immune." would show up, and the voodoo is not used.

Cost
2 Mindbars
5 Purify
(More on the cost can be talked on.)

Reminder to all those butt hurt people, this is a suggestion, don't take this personally and changes can always be made.
Last edited by Grimrock Litless on Thu Jan 26, 2017 8:33 am, edited 1 time in total.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Legendary) Repel

Postby William Pitt » Sun Aug 14, 2016 4:30 am

-1 Not worth it.

10 purifies + 1 Mindbar can do same for longer period imo.
The absence of evidence is not evidence of absence.
User avatar
William Pitt
 
Posts: 803
Joined: Sun Apr 24, 2016 9:36 pm
Location: TAO HQ

Re: (Legendary) Repel

Postby Grimrock Litless » Sun Aug 14, 2016 4:44 am

Cap'n Delrio wrote:-1 Not worth it.

10 purifies + 1 Mindbar can do same for longer period imo.


Got any ideas?
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Legendary) Repel

Postby William Pitt » Sun Aug 14, 2016 4:59 am

(24-36 hrs)*
(12 Turn)


Cost:
2 Mindbar
5 Purify

Clears all active voodoo on target player, for the duration, target player can't be cast on. 
If someone tries to cast on target player, a message stating "Target player is immune." would show up, and the voodoo consumed.



*Depends on turns invested. Default time is 24 hrs(+1 hr per 10 turn invested)
The absence of evidence is not evidence of absence.
User avatar
William Pitt
 
Posts: 803
Joined: Sun Apr 24, 2016 9:36 pm
Location: TAO HQ

Re: (Legendary) Repel

Postby Grimrock Litless » Sun Aug 14, 2016 12:03 pm

Cap'n Delrio wrote:(24-36 hrs)*
(12 Turn)


Cost:
2 Mindbar
5 Purify

Clears all active voodoo on target player, for the duration, target player can't be cast on. 
If someone tries to cast on target player, a message stating "Target player is immune." would show up, and the voodoo consumed.



*Depends on turns invested. Default time is 24 hrs(+1 hr per 10 turn invested)


How about other people?
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Legendary) Repel

Postby Haron » Sun Aug 14, 2016 12:58 pm

I think I don't like the idea of a GUARANTEED defence. Also, making it both remove voodoo and block at the same time, makes it a defense spell only, I think. However, I think some kind of improved defence is a good idea in general. I had a similar idea in mind: A legendary card with the exact same properties as mindbar. However, since it's NOT mindbar, you could stack that card with mindbar, for great effect.
The T'zak Ryn offers Naval Combat Solutions for the Quality Conscious Customer
User avatar
Haron
Forum Rambler
 
Posts: 1926
Joined: Tue Mar 29, 2016 10:04 am

Re: (Legendary) Repel

Postby Grimrock Litless » Sun Aug 14, 2016 1:01 pm

This idea came from doto 2 btw to those who don't know.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Legendary) Repel

Postby DezNutz » Sun Aug 14, 2016 2:41 pm

-1

Too powerful. One can cast a lot more than 10 offensive voodoo and it be cleared with just this.
Last edited by DezNutz on Sun Aug 14, 2016 2:54 pm, edited 1 time in total.
I'm only here for Game Development and Forum Moderation.

If you see a forum rule violation, report the post.
User avatar
DezNutz
Players Dev Team Coordinator
 
Posts: 7074
Joined: Sat Oct 24, 2015 4:51 pm
Location: United States of America

Re: (Legendary) Repel

Postby Grimrock Litless » Sun Aug 14, 2016 2:45 pm

I will admit it, its a complete defensive voodoo, it clears all active voodoo on target on cast, and no voodoo can be cast on him for the duration.

This is why its so powerful, and I made the cost so high.

_______________________________
| Windows Dialog                    [-][口][×] |
|  ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄  ̄ ̄ ̄ |
|  |
|  Is this true?       |
|    ______    ______    _____  |
|    |  Yes   |   | Yep |     |   YASSS | |
|     ̄ ̄ ̄ ̄ ̄ ̄     ̄ ̄ ̄ ̄ ̄ ̄     ̄ ̄ ̄ ̄ ̄  |
______________________________ __
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: (Legendary) Repel

Postby ChaIbaud » Sun Aug 14, 2016 8:14 pm

-1
PM me any complaints (10M gold coin wire fee is mandatory).
User avatar
ChaIbaud
 
Posts: 1749
Joined: Fri Mar 11, 2016 9:24 pm
Location: United States of America

Next

Return to Voodoo Card Suggestions

cron