Each level makes building a ship cost 1 turn less. (A limit of no lower then 5 turns to build a ship.)
Tho, a limit can be added, but just the basic start.
5000000 gc, each level increases by 10% from the last one.
Guluere wrote:Each level makes building a ship cost 1 turn less. (A limit of no lower then 5 turns to build a ship.)
Tho, a limit can be added, but just the basic start.
1000000 gc, each level increases by 10% from the last one.
PhoenixKnight wrote:Guluere wrote:Each level makes building a ship cost 1 turn less. (A limit of no lower then 5 turns to build a ship.)
Tho, a limit can be added, but just the basic start.
1000000 gc, each level increases by 10% from the last one.
So Let's take the SOTL for instance. it costs 145 turns. with level 20 of this tech, it will cost 125. Keep in mind you gain turns automatically, so those 20 are essentially 2-3 hours wait. Now per your cost, it will cost 57.25 million to get that reduction. This cost will allow you to build 76 new SOTL, or 3 level 10 SOTL. Hardly worth it. Now if it was reduction on materials by 10% of the previous level, it might be slightly better but still the cost is too high considering how much the material prices are. Overall, your breakeven point is just too high.
Shadowood wrote:How about my suggestion with tying this into Shipwright Management. You can review this here...
viewtopic.php?f=5&t=2132&p=25227#p25227
Kind of the same idea, just not putting a new tech, we could add to an existing one.