Loan Balance with Closed Banks

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Re: Loan Balance with Closed Banks

Postby Sebena » Mon Aug 08, 2016 6:44 pm

Haron wrote:It is important to remember that in this game, everyone can become pirates, join another nation, become pirate again, join a third nation and so on. The game mechanics therefore needs to support such changes. Having certain features stop working, change name or get different game mechanics based on whether or not the player is pirate or belongs to a nation for the moment, is inconvenient and unnecessary.



if you are aggainst idea of real world mechanics then if my memory serves me right you proposed some sort of stock market it's a real world mechanic and therefore according to your logic it's can't be implemented...
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Re: Loan Balance with Closed Banks

Postby Haron » Mon Aug 08, 2016 6:52 pm

Wolfie wrote:
Haron wrote:It is important to remember that in this game, everyone can become pirates, join another nation, become pirate again, join a third nation and so on. The game mechanics therefore needs to support such changes. Having certain features stop working, change name or get different game mechanics based on whether or not the player is pirate or belongs to a nation for the moment, is inconvenient and unnecessary.



if you are aggainst idea of real world mechanics then if my memory serves me right you proposed some sort of stock market it's a real world mechanic and therefore according to your logic it's can't be implemented...


Please. Let's keep the discussion on a decent level, shall we? Having something that exists in the real world also exist in the game, is NOT using real world mechanics to argue for how the game mechanics should work. I don't say "there are ships in the real world, so we can't use ships in the game". What WOULD be using real world mechanics as arguments, though, could be:

"Voodoo doesn't exist in the real world"
"Instant travel is impossible in the real world"
"Pirates could attack any ship in the real world, they didn't have to aquire Danger"

And you see, using such arguments is really not a good idea.

My argument for implementing a "stock market" system was NOT that this was how the "real world" worked - it was simply that such mechanics would, in my opinion, be much better for the game than the current system. I argue for that based on how it would affect the game, and what I think would be good for the game. And I wish everyone else would use such arguments, too. I could always find some way to link an effect to the real world, and argue for or against it based on that (YES, usually both ways). But most people using such arguments, simply use them because they lack the ability to show how the rule would affect the game, and explain why that change would be good/bad for the game.
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Re: Loan Balance with Closed Banks

Postby Sebena » Mon Aug 08, 2016 6:59 pm

Haron wrote:
Wolfie wrote:
Haron wrote:It is important to remember that in this game, everyone can become pirates, join another nation, become pirate again, join a third nation and so on. The game mechanics therefore needs to support such changes. Having certain features stop working, change name or get different game mechanics based on whether or not the player is pirate or belongs to a nation for the moment, is inconvenient and unnecessary.



if you are aggainst idea of real world mechanics then if my memory serves me right you proposed some sort of stock market it's a real world mechanic and therefore according to your logic it's can't be implemented...


Please. Let's keep the discussion on a decent level, shall we? Having something that exists in the real world also exist in the game, is NOT using real world mechanics to argue for how the game mechanics should work. I don't say "there are ships in the real world, so we can't use ships in the game". What WOULD be using real world mechanics as arguments, though, could be:

"Voodoo doesn't exist in the real world"
"Instant travel is impossible in the real world"
"Pirates could attack any ship in the real world, they didn't have to aquire Danger"

And you see, using such arguments is really not a good idea.

My argument for implementing a "stock market" system was NOT that this was how the "real world" worked - it was simply that such mechanics would, in my opinion, be much better for the game than the current system. I argue for that based on how it would affect the game, and what I think would be good for the game. And I wish everyone else would use such arguments, too. I could always find some way to link an effect to the real world, and argue for or against it based on that (YES, usually both ways). But most people using such arguments, simply use them because they lack the ability to show how the rule would affect the game, and explain why that change would be good/bad for the game.




i am just point out your comment how I shouldn't use real world mechanic in my opinion...

back to this idea of pirates running banks well pirates have already far more advantages over someone belonging to nation halved upkeep is far more than any other... because as players whom chose to belong nation and be merchants need to pay huge sums every single day and now you want to give banks to pirates what else should we implement for pirates maybe rule that they get lvl 10 sotl every day by every single merchant?
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Re: Loan Balance with Closed Banks

Postby Admiral Nelson » Mon Aug 08, 2016 7:01 pm

Sounds good to me, Wolfie.

Can you give me a sotl first though?
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Re: Loan Balance with Closed Banks

Postby Sebena » Mon Aug 08, 2016 7:03 pm

Nervous Nelson wrote:Sounds good to me, Wolfie.

Can you give me a sotl first though?



as soon as you send me your mom and sister to come over for some "coffee"
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Re: Loan Balance with Closed Banks

Postby Admiral Nelson » Mon Aug 08, 2016 7:05 pm

So... you are a Necrophiliac? I noticed you said " coffee " so I presumed you mean such sexual interactions.
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Re: Loan Balance with Closed Banks

Postby Haron » Mon Aug 08, 2016 7:07 pm

Wolfie wrote:
back to this idea of pirates running banks well pirates have already far more advantages over someone belonging to nation halved upkeep is far more than any other... because as players whom chose to belong nation and be merchants need to pay huge sums every single day and now you want to give banks to pirates what else should we implement for pirates maybe rule that they get lvl 10 sotl every day by every single merchant?


*Sigh*. Pirates pay upkeep which is lost. Nation members pay tax which ends up in their nations treasury. Which can then be paid back to them. And that is in addition to the benefits gained from being in a nation which owns a port.

No, I don't think those flying the pirate flag need any special benefits apart from the lower tax. In fact, I think they should NOT have any more benefits. Was that your in game argument for why pirates should not be allowed to run banks? "Those flying the black flag already has more advantages than those flying a nations flag, so they need to be punished by not be able to operate banks, to balance it out"? Since pirates do NOT have any such benefits, that is a very poor argument indeed.
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Re: Loan Balance with Closed Banks

Postby DezNutz » Mon Aug 08, 2016 7:11 pm

Haron wrote:It is important to remember that in this game, everyone can become pirates, join another nation, become pirate again, join a third nation and so on. The game mechanics therefore needs to support such changes. Having certain features stop working, change name or get different game mechanics based on whether or not the player is pirate or belongs to a nation for the moment, is inconvenient and unnecessary.


Yes, but piracy is by choice. And even those that fail to watch their hostility points with their own nation made a choice to plunder their own nation members, whether it be NPC or player.

As for certain features that stop working or getting different mechanics, piracy already does that. Pirates don't have ranks (can't be king), don't have laws, hostility points don't apply to them, and they don't have to pay to hire crews. Pirate do and should have their own game mechanics when it relates to game play for most items, with some exceptions.

I understand your point of not using real world mechanics as an argument; however, I disagree with you on it on circumstances. Outside of voodoo, most of the game is based on real world mechanics. Yes, most of it has been modified to fit the needs of the game but the base functions are built on real world mechanics. The creators of this game didn't come up with ships, piracy, banking, trading, etc. on a whim. Those things exist and were modified to fit the game. To better enhance some of these features and to create new ones, real worlds mechanics are used for examples. I'm pretty sure you referenced real world mechanics on your nation change barriers topic. A point of reference to a real world mechanic is not going cause this game to fail or cause some catastrophe in the player base.
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Re: Loan Balance with Closed Banks

Postby Haron » Mon Aug 08, 2016 7:16 pm

DezNutz wrote: A point of reference to a real world mechanic is not going cause this game to fail or cause some catastrophe in the player base.


Referencing to the real world is no problem at all. We live in the real world, so such references are only natural - and may even help explain what we mean. However, arguments along the lines of "this is how things work in real life, so we need the game to work like this too" are bad arguments indeed. It is much better to use arguments based on why something benefits the game. So there's an important difference between REFERRING to the real world, and ARGUMENTING that since the real world works like this, the game must, too.
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Re: Loan Balance with Closed Banks

Postby DezNutz » Mon Aug 08, 2016 7:32 pm

I agree with that. Your previous statements inferred a general reference to using real world mechanics. I assume you meant arguing in your last statement.
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