Alteration to Political Science

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Alteration to Political Science

Postby Meliva » Mon Aug 01, 2016 3:48 am

One of the techs at the academy I really like is political science, since it makes gaining influence so much easier. yet I think it would both be nice, and rather helpful if we altered it to where it also increased population gain through building up ports as well.
maybe something like,
each level gives a 1% increase or the like along with the influence bonus.
on the list of things id like to see added, this is pretty low, and I wont mind if it doesn't get added, but I think it would be a nice addition.
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Re: Alteration to Political Science

Postby Sebena » Mon Aug 01, 2016 9:52 am

As a someone who really likes this tech and have it researched I like this idea and it will get +1

Now I'll sit and wait those -1 comments with explanation it's pirates glory and not merchants glory... only meerchants will profit from it...
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Re: Alteration to Political Science

Postby Haron » Mon Aug 01, 2016 10:03 am

I like this too, Meliva. The increased influence is nice, but an increase in port population growth would go nicely along with it.
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Re: Alteration to Political Science

Postby Admiral Nelson » Mon Aug 01, 2016 10:06 am

+1

1% can be a lot though, but it might not be in some cases.

If the population is 100 million, it adds 1 million a day ( One TI ) .

If the population is a billion it adds 10 M a day.

Maybe 0.5? But I am just rambling so +1
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Re: Alteration to Political Science

Postby Haron » Mon Aug 01, 2016 10:09 am

Oh, I don't think it would work like that, Nelson. I think a 1% increase would mean that when you choose "build up port", the population increase resulting from your investment is increased by 1%. Is that not what you meant, Meliva?
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Re: Alteration to Political Science

Postby Admiral Nelson » Mon Aug 01, 2016 10:10 am

Haron wrote:Oh, I don't think it would work like that, Nelson. I think a 1% increase would mean that when you choose "build up port", the population increase resulting from your investment is increased by 1%. Is that not what you meant, Meliva?



As I said I could just be rambling.

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Re: Alteration to Political Science

Postby Sebena » Mon Aug 01, 2016 10:12 am

You are right haron it will depend on your investment... or at least that's how I understood it
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Re: Alteration to Political Science

Postby Slindur » Mon Aug 01, 2016 12:41 pm

The Political Science only comes in when spending gold to build up influence, so yes, the increase in population would also only come in how many people come to the port.

+1

I like the idea as well. And since there is not a lot of people that come (I believe it is just under 1% if my memory serves me right), then a small bonus to that would be very nice.

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Re: Alteration to Political Science

Postby Shadowood » Mon Aug 01, 2016 4:06 pm

+1 Good idea Mel!
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Re: Alteration to Political Science

Postby Meliva » Mon Aug 01, 2016 7:59 pm

Haron wrote:Oh, I don't think it would work like that, Nelson. I think a 1% increase would mean that when you choose "build up port", the population increase resulting from your investment is increased by 1%. Is that not what you meant, Meliva?


yes that is what I meant. say you invest 100K gold in a port, it increases by 980 population at the moment. but with this change, it would increase it by 1% per level. so level 1 would be 990.
this would have no change in transport immigrants.
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