Haron wrote:I agree that other changes are needed if "more action" is the goal. However, I doubt that traders will lose as much as Danik fears with the suggested tweak in plunder percentage, although I agree that it is probably a bit generous to pirates. If it needs tweaking, perhaps it's better to adjust it less, but not reduce the max payout. Traders will still make more money sailing large fleets than small fleets, so I think Danik is wrong in his assumption that traders will sail smaller fleets. I think he may be right assuming that they will not be attacking any more, though. Also, more defence might be beneficial to some traders. Anyway: Such a tweak will matter; it will give pirates more for plunder and make traders lose more. But it is not such a tweak that will generate more "action". I think wars and blockades, player generated goods and a new suggestion I'll post later today, "External Political Events", will be much more beneficial if "more action" is the goal.
As for skirmishes: Someone said that they should cost turns, and I think they are right. I think a reduction in the turn cost is in place, though. Perhaps reduce the cost to 3 turns at skirmish tech level 10 and 2 turns at level 20 would be sufficient. It would also give people a reason to study it to level 20. This, and an increased "skrimish point storage", is necessary for high level skirmish technology to make sense, I think.
My assumption is that traders will not attack, either by skirmish or hitting lit fleets, ever : only pirates and those with low fleet numbers will attack as only they will be able to carry a purse that will not result in more loss from counters than gain from attacks : so, in truth, these changes are not going to benefit traders one little bit : they must carry more, especially if they have large fleet numbers, and therefore risk more if attacked. To remain logical, if this is to promote more battles, whilst it restricts traders from battling, then the increase must come from more attacks on them and greater losses by them. If you want to hit, you cant trade : if you want to trade, you cant hit : that will be the effect : to do otherwise, hit and trade, leaves you too open to counters and losses. It's already gone that way, these proposals seal that knot. The game needs more than a handful of big traders (who mostly created their fleets and wealth back in the 'good old days') to support that other 'action' : coin for port wars, coin for bounties, coin for hide-outs, banks, goldsmiths, dare I say it, coin for mercenaries too : we cant rely on a steady stream of folk showing up with platinum credit cards to inject more and more wealth into the economy : the game has to generate its own as well : if we keep on pleasing the desire for more 'action' dont be surprised if the ones who end up on the arse-kicked end of that action dont bother logging back in next day : that's my fear : a game full of pirates and no targets cos there just aint enough fools left to play that role: