External Political Events

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External Political Events

Postby Haron » Mon Aug 01, 2016 8:15 am

I've been thinking about something to introduce more "action" in Avonmora. I think "wars and blockades" would be a nice addition, but I have here a suggestion that I think would really make a difference.

It would require "national change barriers" to be in place, and also the number of nations reduced to ten or fewer. Also, the title "King" must be changed - I suggest to "viceroy".

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Suggestion: Avonmora is to be seen as "colonies" of the mother nations - much like the caribbean was in the pirating age. Thus, the King of each nation recides in the "home nations", while the colonies are ruled by a viceroy, acting as the King's representative. Now, what does this mean? It means that no player has complete control of their nation. Sometimes political events in the "home nations" will affect the politics in Avonmora. Specifically, these nations can sometimes be at war with one another.

Each nation can have the following relation to any other nation: Neutral, War, Truce or Allied. The most common relation should be "Neutral". In this case, the King does not much bother about the affairs in the colonies - the colonies of Spain and England could be at war, even if Spain and England are neutral. Or they could be frienly, and cooperating. The king leaves this to the viceroy and his council of dukes.

However, if two nations are at war, then their colonies are also, automatically, at war. And the King gives tasks to the colonies, which will affect anyone of rank Marquess and above. This can include sinking/stealing ships from the enemy nation, plundering gold from the enemy nation, reducing the influence of the enemy nation, or even taking a port from the enemy nation. Or just not losing a port, if the enemy nation is stronger. Marquesses and above are affected by how well the nation manages to reach the goals set by the King. Do well, and the King may grant you gold and priveleges. Do bad, and you lose influence. Ignore the Kings requests completely, and betray the crown, and you may even be deported.

To help them out, nations can, after a national vote, issue "Letters of Marque" to players flying the pirate flag (only). Any pirate who accepts such a letter, acts on behalf of that nation, meaning that anything they do against the enemy nations, counts as if the nation itself had done so (sinking/stealing ships, plundering gold...).

After a war has ended in the "home nation", there is a short period of "truce", after which the status again returns to "neutral".

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OK, this is just a first scetch, there are obviously lots of details to discuss. The point of the proposal is to give the leaders of nations, usually large traders, an incentive to act against other nations. Today, they make more profit just making arrangements of non-aggression, splitting ports between them and trading peacefully. Also, this gives Marquesses and above "missions", too. Wars should not be common, though. They should be seen as "game events". And I think having the "wars and blockades" implemented and tested before this, would be a good idea.

So: Thoughs? A splendid idea to cause more action in the game, or the mad ramblings of a lunatic, which, if implemented, would make the game completely unplayable?
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Re: External Political Events

Postby DezNutz » Mon Aug 01, 2016 12:56 pm

Since the nations are controlled outside of Avonmora, what determines when the nations are at war?

Don't like the idea of limited nations. Unless titles are expanded, this would make it all but impossible for new players to reach Council Titles (Duke, Governor, "Viceroy"). What would happen to players who reached those titles in other nations that will no longer exist? For some, nations missions were not an easy task to complete. Would you force everyone to pirate to make it an even playing keel.
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Re: External Political Events

Postby Haron » Mon Aug 01, 2016 2:22 pm

This idea, unlike some of my other, is not "complete". It's a sketch. But you raise some important questions, and I'll tell you what my thoughts were on these issues.

I think of outbreaks of war as game events. A random element decides when a war breaks out, between who, and for how long. However, this is not sent directly to the game, but is subject to editing by the admin. At least for the first wars, I think the admins should play a role both in determining who the war is between, and what the rewards and punishments should be.

As for your second point: It is necessary to limit the number of nations for this to work. Besides, having a duke title only matters in a large nation anyway. And even in these nations, becoming duke is relatively easy today. Few, if any, nation has filled all it's duke slots.

And I see the missions given out as missions for the NATION, not each individual player. Sure, only marquesses and up will get rewards or punishments, but they can employ anyone in the nation to help them. Plus pirates.

And I think rewards for fighting a successful war should be great, while the punishment for failing should be only moderate. Rewards could be gold, special crew members, voodoo cards or maybe a new MoW.
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Re: External Political Events

Postby Cdv » Mon Aug 01, 2016 2:54 pm

-1
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Re: External Political Events

Postby Haron » Mon Aug 01, 2016 6:56 pm

Any feedback is better than no feedback, cdv. At least now I know you didn't like the suggestion. I hope you can find the time to give some reasons why you didn't like it, though. I would values such comments, particularly from an experienced player such as yourself.
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Re: External Political Events

Postby Bmw » Mon Aug 01, 2016 7:01 pm

I like the way the nation's are now if you don't like how your nation is run you can go and make a name for your self in another nation
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Re: External Political Events

Postby Mugiwara » Fri Jan 13, 2017 1:52 am

Problem with limited amount of nations. No matter what some players choosing to play under their beloved nations. Even they dont have ports or any gold incomes to help them make their nations competitive. still they willing to play under their nation's flag. Everything in this game is not just about competition for some of them.

With limited amount of nations you will take this willigness and excitement from them. I'm afraid this will make some of them to quit to play.

But if nation names will be fictional than its totally a different story like Shadowood suggested.
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Re: External Political Events

Postby Shadowood » Fri Jan 13, 2017 2:13 am

Mugiwara wrote:Problem with limited amount of nations. No matter what some players choosing to play under their beloved nations. Even they dont have ports or any gold incomes to help them make their nations competitive. still they willing to play under their nation's flag. Everything in this game is not just about competition for some of them.

With limited amount of nations you will take this willigness and excitement from them. I'm afraid this will make some of them to quit to play.

But if nation names will be fictional than its totally a different story like Shadowood suggested.


I do get the loyalty factor or pride factor in flying your nations flag. Not discounting that. Just think if all nations where fictitious in nature, like Avonmora is, it wouldn't matter. This then would hopefully lead to more competition between nations.
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Re: External Political Events

Postby Mugiwara » Fri Jan 13, 2017 2:23 am

Shadowood wrote:
Mugiwara wrote:Problem with limited amount of nations. No matter what some players choosing to play under their beloved nations. Even they dont have ports or any gold incomes to help them make their nations competitive. still they willing to play under their nation's flag. Everything in this game is not just about competition for some of them.

With limited amount of nations you will take this willigness and excitement from them. I'm afraid this will make some of them to quit to play.

But if nation names will be fictional than its totally a different story like Shadowood suggested.


I do get the loyalty factor or pride factor in flying your nations flag. Not discounting that. Just think if all nations where fictitious in nature, like Avonmora is, it wouldn't matter. This then would hopefully lead to more competition between nations.



Like you said im agree with you. Even the nations would be fictional still i would play the game. But im trying to say at present some of them will be affected from that feature. Having less nation will be a good idea to have if they are fictional. Maybe a poll vote can be prepaired in game if admin decide to go this way. WE will vote this. and this way we will see if players from other nations also willing to accept this or they will quit. Maybe a vote with 3-4 option will be good. but first we need to make this suggestion viable. and we should discuss if it will bring more action, competition or no.
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Re: External Political Events

Postby OG Deadking » Fri Jan 13, 2017 2:21 pm

I think it should be major or colonel should be able to help the nation in times of war to because after all they are officially part of the military
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