by Haron » Mon Aug 01, 2016 7:41 am
I agree that other changes are needed if "more action" is the goal. However, I doubt that traders will lose as much as Danik fears with the suggested tweak in plunder percentage, although I agree that it is probably a bit generous to pirates. If it needs tweaking, perhaps it's better to adjust it less, but not reduce the max payout. Traders will still make more money sailing large fleets than small fleets, so I think Danik is wrong in his assumption that traders will sail smaller fleets. I think he may be right assuming that they will not be attacking any more, though. Also, more defence might be beneficial to some traders. Anyway: Such a tweak will matter; it will give pirates more for plunder and make traders lose more. But it is not such a tweak that will generate more "action". I think wars and blockades, player generated goods and a new suggestion I'll post later today, "External Political Events", will be much more beneficial if "more action" is the goal.
As for skirmishes: Someone said that they should cost turns, and I think they are right. I think a reduction in the turn cost is in place, though. Perhaps reduce the cost to 3 turns at skirmish tech level 10 and 2 turns at level 20 would be sufficient. It would also give people a reason to study it to level 20. This, and an increased "skrimish point storage", is necessary for high level skirmish technology to make sense, I think.
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