Have I not made myself clear on how this restrains pirates? If not, I apologize and will try to clear it up more.
Captain Jack wrote:-Extra earnings from Advanced Piracy (up to 62500 per attack versus current 25k per attack)
-Extra earnings from Sink Chance Plunder
The first bullet: Advanced Piracy--- oh, so you mean that a pirate will need voodoo to make more money? Have I not been saying that in all of my posts? If I need to explain this further, I will do so right now. In the game right now, if you are just a pirate with 2 attack fleets, you have no way of generating income without voodoo such as Fugitive from Justice and Hostile Natives to be able to get gold from other players, unless of course you attack NPCs but it is my belief that this is not worth the turns invested. Therefore, if you want some gold, you need Fugitives, Natives, Ambushes, Vengeances... a.k.a. you are reliant on voodoo to make a living... I hope this cleared that up.
The second bullet: Sink Chance--- Is there not a suggestion to allow a higher number of ships to have a lower sink chance? So it would take more turns and luck to get this extra bit of gold?
In regards to your talks about the lowering of the plunder max- I was FOR that in the original suggestion to an extent, as you would make more gold over time in a raid, right? But now you are requiring people to purchase that benefit, and some of us don't have gold without voodoo, aye? So then I suggested that the pirate play-style be aided by somehow solving the problem of being dependent on voodoo, and I then get flamed by Wolfie and Guluere- but that doesn't matter right now.
Captain Jack wrote:The reduced max gold coins plunder up to 100k for someone that wants to defend? He will pay/invest for this which makes it by default fair.
So then you require the pirate invest gold to make more money, which would require more voodoo to make, which is still restraining a pirate's style, right? Let me draw it out more.
Merchants: more gold + less max plunder = bigger, better fleets - this much is true.
But then you require pirates to: invest in piracy to make more gold which takes more voodoo and time, which, as I said, restrains the pirate to rely on voodoo once again... I can clarify more if I need....