by not a pirate » Sat Jul 23, 2016 6:25 pm
Those with lucrative amounts of gold will have mindbars, countercurses, and other protections in place. Some raids are just for gold, others for a goal or to make a point... you can hit an individual as much as possible, but it will never make their decision very unprofitable after they recover. In my experience, my guild and I have never hit the same target over and over, or pestered them 24/7 with plunders here and there. However, I agree with your last statement: pirates need a more reliable source of income. The people against helping another lifestyle are the reason that the game can't move forward at a quicker pace, in my opinion. Merchants enjoy a stable income, they are getting a better quality in defending, as said by CJ, and depending on the intelligence of the player, they can manipulate these changes to the best of their ability to ensure they are safe while still maximizing profit. A pirates life, however, is more costly on a day-to-day basis than their counterparts, I do believe. Constantly buying voodoo to assist in their endeavors, which cuts potential targets out of a possible attack as they can't even make a profit on the voodoo.. I am not asking for something harmful for merchants to be implemented in the game, but I am asking that someone helpful to pirates be implemented... unless ye want Avonmora to be full of trade ships and no free-range individuals hijacking them.
In regards to Danik, I agree with your concerns but something is better than nothing.