New GC Plunder Formula
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Gold Coins Bounty is equal to: 10% value of the base ship price that was last-positioned in the fleet that lost the battle + A random number between 3% to 7% of the loser's treasure at hand
Max Gold Coins Bounty is equal to 150k
Imho, I find the change in percentage too drastic. Perhaps, the new range could be set to 2 to 6 % and a review made after a few months into the effectiveness of the change.The max bounty could then be set at 200k(or 150k if that works).
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Defender loses [b]Gold Coins Bounty[/b]
Attacker Earns [b]Gold Coins bounty[/b] + Piracy Bonus + Sink Chance Bonus Plunder
I like the idea of a Sink Chance bonus plunder and the fact that this bonus and the Piracy and Advanced Piracy bonuses are paid by the game. The new proposed sink chance levels are good and necessary. I also feel like some others that the highest tier could start above 500 ships since this is the new example level for the devs.
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Advanced Piracy voodoo card awards an extra 3% per card, paid by the game
The proposed amendment gives an
extra 3% which makes it 5% per card, stackable to give a total of 25%, paid by the game. Good change.
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Piracy
Each level gives bonus income (+5k per plunder or +3.5k per skirmish) per level from any successful attack (not defend). The extra funds are paid by the game (not the player who lost).
The extra gold per plunder imho should apply to skirmishes too. Piracy, just like the other technologies, is costly to research, as it rightly should be. The extra gold for both plunder and skirmishes would go some way to make researching it worthwhile.
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Current Max is 250k + 25k (Advanced piracy) + Piracy Bonus (70k at lvl 20) = [b]345k[/b]
Proposed Max is 150k + 37.5k(Advanced Piracy) + Sink chance bonus plunder (up to 1.5M) + 100k (Piracy) = [b]287.5k [/b] +whatever from sink chance
Imho, other than the % increase, the new proposal looks good for the problem that it was meant to solve. It will change the strategies used in both attacking and defending though.