Mugged (Uncommon)

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Mugged (Uncommon)

Postby Donald Trump » Wed Jul 13, 2016 9:13 pm

Name - Mugged
Rarity - Rare
Turns - 5
Stacks - 3
Lasts - 24 hours
Description - Every hour, target player loses 15k gold.
Last edited by Donald Trump on Wed Jul 13, 2016 10:25 pm, edited 1 time in total.
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Re: Mugged (Uncommon)

Postby Meliva » Wed Jul 13, 2016 9:39 pm

i feel like its a tad too powerful. with a stack of 5, you would lose 1.8 million gold a day. and with it only costing 5 turns, and being uncommon, i feel like it could be used very often. i think a card that drains gold would be useful, especially for draining an inactive. but it needs to be reduced.

maybe reduce the stack and gold lost, add turns, and change rarity.
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Re: Mugged (Uncommon)

Postby ChaIbaud » Wed Jul 13, 2016 9:54 pm

-1, taxation can do more than this if used on the right target. adding this would be like making a mini time spiral called glitch or something that makes you lose 1-3 turns
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Re: Mugged (Uncommon)

Postby Meliva » Wed Jul 13, 2016 9:59 pm

chal wrote:-1, taxation can do more than this if used on the right target. adding this would be like making a mini time spiral called glitch or something that makes you lose 1-3 turns


Good point chal, I had forgot about taxation. although this voodoo would be more useful against players with low upkeep. but as it is now it is way too powerful. if stacked and allowed its full duration, a player would lose 1.8 mil. that would essentially kill any small merchant, since I'm sure a lot of smaller merchants don't even make a million a day.
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Re: Mugged (Uncommon)

Postby Donald Trump » Wed Jul 13, 2016 10:26 pm

Edits made. Re-rate
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Re: Mugged (Uncommon)

Postby Haron » Wed Jul 13, 2016 10:52 pm

The difficulty in stealing ships lies in lowering the target's gold. With this card, I can drain 45k each hour. For a player without a large, strong guild to look after him every hour, that means stealing his ships becomes MUCH easier. I fear too easy.

-1
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Re: Mugged (Uncommon)

Postby ChaIbaud » Wed Jul 13, 2016 10:55 pm

Still -1 seeing as you cry for FoJ to be an hour after casting or 15 minimum minutes before but then you make this card that can be cast before the hour in mass number to perform very successful raids. Against this because it can take out tons of ships with a very small amount of turns and that lets merchants have the best of both worlds essentially
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