Plunder - Port Bombardment

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Plunder - Port Bombardment

Postby DezNutz » Sat Jul 02, 2016 1:44 pm

New Option under Plunder Menu:

Port Bombardment

- Provides players an alternative option to the use of Black Death.
- Each ship fires X volleys into the port.
- Population Loss is X times total damage but not more than 50,000 per bombardment.
- Danger Rating increases +2 per attack.
- Hostility Increases +15 per attack
- Player receives no gc or fame.
- 2 turns per attack. (NPC)

+1 Archive
Last edited by DezNutz on Sat Jul 02, 2016 3:36 pm, edited 6 times in total.
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Re: Plunder - Port Bombardment

Postby Grimrock Litless » Sat Jul 02, 2016 2:02 pm

Too risky to only kill so few population, +6 danger and 15 hostillity is too much.
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Re: Plunder - Port Bombardment

Postby Shadowood » Sat Jul 02, 2016 2:05 pm

I think the death toll is to low as it compares to voodoo. I don't know if anyone would invest a lot of turns to get 100,000 port population down when they can just cast 1 Black Death. Not to mention gaining danger on a war fleet and not getting anything in return (gold)

How many turns were you thinking for said attack

-1 till reworked a bit
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Re: Plunder - Port Bombardment

Postby DezNutz » Sat Jul 02, 2016 2:15 pm

I've updated.

Unlike the voodoo that does mass damage, you are not limited by the number of voodoo cards you have. If you make it too powerful, you eliminate the voodoo BlackDeath. I just think there should be an option to create loss of population by other means. Black Death should be more powerful and the prefered way to go but not everyone has stacks of Black Death voodoo cards.
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Re: Plunder - Port Bombardment

Postby DezNutz » Sat Jul 02, 2016 2:17 pm

Guluere wrote:Too risky to only kill so few population, +6 danger and 15 hostillity is too much.


+6 Danger is the normal Danger increase for an attack.
+10 hostility is the normal increase.

I'll lower the danger, but the hostility should stay as it is.
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Re: Plunder - Port Bombardment

Postby Stan Rogers » Sat Jul 02, 2016 2:39 pm

Why not just ensure a ship has cannon aboard rather than restricting the class of ship to military in which the game mechanics has no concept of ?
Why not make the port pop reduction dependent on the number of cannon that fire upon the port? eg: 1 cannon is responsible for 10 port deaths ?
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Re: Plunder - Port Bombardment

Postby Grimrock Litless » Sat Jul 02, 2016 2:51 pm

Stan Rogers wrote:Why not just ensure a ship has cannon aboard rather than restricting the class of ship to military in which the game mechanics has no concept of ?
Why not make the port pop reduction dependent on the number of cannon that fire upon the port? eg: 1 cannon is responsible for 10 port deaths ?


No, why not have 1 cannon, will take 0.0001% of the target port.

100 cannon 0.01%, max per fleet 5 x 60 cannon. 300 cannon, 0.03%, that's not too bad.
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Re: Plunder - Port Bombardment

Postby Haron » Sat Jul 02, 2016 3:15 pm

I think a lot of as want some option for attacking ports. If any of the existing suggestions are implemented, or something else entirely, I think that SOME way to attack ports other than through voodoo would be a nice addition to the game.

My suggestion ("Wars and Blockades") is quite extensive, but to me the preferred option (no surprise, since I suggested it myself).

Guluere's suggestion (attacking sections of ports containing "special buildings") requires some more work, and will also require more features to be implemented than DezNutz' suggestion, but I think it has potential to be worked in to something good.

Deznutz' suggestion has the advantage of being simple, and not requiring anything else to work - it's a "stand alone" solution. To me, it's the least preferred of these three options, but I'd much prefer this to no alternative for attacking ports. The numbers may need tweaking, but that's a detail which I'm sure can easily be worked out.

These three options are quite different, with different intentions, consequenses and required implementation. Also, I may have missed other suggestions of a similar nature. It is not necessairly possible to implement several of these options; they may be mutually exclusive. But some sort of port battle sure would be nice.
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Re: Plunder - Port Bombardment

Postby DezNutz » Sat Jul 02, 2016 3:31 pm

Stan Rogers wrote:Why not just ensure a ship has cannon aboard rather than restricting the class of ship to military in which the game mechanics has no concept of ?
Why not make the port pop reduction dependent on the number of cannon that fire upon the port? eg: 1 cannon is responsible for 10 port deaths ?

Thought was that you are bombarding the port, as in cannon mortars. Mortars were not common to non-war ships. Side cannons have limited range due to how they fire so effetively a ship with fixed side cannons would only be able to shoot so far into the port limiting damage to areas close to shore.

I'll remove the military class requirement.
Last edited by DezNutz on Sat Jul 02, 2016 3:36 pm, edited 1 time in total.
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Re: Plunder - Port Bombardment

Postby DezNutz » Sat Jul 02, 2016 3:35 pm

Haron wrote:I think a lot of as want some option for attacking ports. If any of the existing suggestions are implemented, or something else entirely, I think that SOME way to attack ports other than through voodoo would be a nice addition to the game.

My suggestion ("Wars and Blockades") is quite extensive, but to me the preferred option (no surprise, since I suggested it myself).

Guluere's suggestion (attacking sections of ports containing "special buildings") requires some more work, and will also require more features to be implemented than DezNutz' suggestion, but I think it has potential to be worked in to something good.

Deznutz' suggestion has the advantage of being simple, and not requiring anything else to work - it's a "stand alone" solution. To me, it's the least preferred of these three options, but I'd much prefer this to no alternative for attacking ports. The numbers may need tweaking, but that's a detail which I'm sure can easily be worked out.

These three options are quite different, with different intentions, consequenses and required implementation. Also, I may have missed other suggestions of a similar nature. It is not necessairly possible to implement several of these options; they may be mutually exclusive. But some sort of port battle sure would be nice.


I think that this can tie into your suggestion as well as my forts suggestion very easily without considerable changes to either.
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