War on ports

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Re: War on ports

Postby Admiral Nelson » Sat Jul 02, 2016 6:32 am

Guluere wrote:Don't pirates also make money or do they not? Of not, I think they should just become a merchant.


Farmville 3!

Merchant's Glory? :lol: :P
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Re: War on ports

Postby ChaIbaud » Sat Jul 02, 2016 6:34 am

Grapefruit wrote:Please don't bring "the love of god" into this game,
Most gods don't actually exist and the ones that do hate my guts..

how can anyone hate the most powerful citrus in all of avonmora!?
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Re: War on ports

Postby Grimrock Litless » Sat Jul 02, 2016 12:01 pm

mister chalbooti wrote:
Grapefruit wrote:Please don't bring "the love of god" into this game,
Most gods don't actually exist and the ones that do hate my guts..

how can anyone hate the most powerful citrus in all of avonmora!?


I thought it was oranges.
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Re: War on ports

Postby QwertyStan » Sat Jul 02, 2016 12:13 pm

Are you saying there is a more powerful citrus? and h is only the most powerful orange?
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Re: War on ports

Postby Haron » Sat Jul 02, 2016 12:52 pm

Guluere, I think this is one of your more interesting suggestions, and it's too bad the thread is being hijacked. Also, in my thread "Wars and Blockades" I suggested another part ports can play in wars, and I'm not sure your suggestion and mine could work together. It's possible they could, though.

Anyway: I think some more options for ports are a good idea, including some way to attack them. I would prefer such an attack to be conducted with fleets, though, not "armies". As for these "sectors" with valuable buildings - it may have something to it. It needs work, though. And are you sure people should control them directly? Perhaps having them controlled by the port owning nation would be a better idea? As for what such buildings should do, I guess there are several possibilities. But the fact that both ports and nations can change hands must be taken into consideration for this.

Summary: More options for ports, including as way to attack them: Good idea. The idea needs more work, though, in my opinion.
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Re: War on ports

Postby Grimrock Litless » Sat Jul 02, 2016 1:12 pm

Haron wrote:Anyway: I think some more options for ports are a good idea, including some way to attack them. I would prefer such an attack to be conducted with fleets, though, not "armies". As for these "sectors" with valuable buildings - it may have something to it. It needs work, though. And are you sure people should control them directly? Perhaps having them controlled by the port owning nation would be a better idea? As for what such buildings should do, I guess there are several possibilities. But the fact that both ports and nations can change hands must be taken into consideration for this.


The use of hiring population to protect a piece of land is so that even the population can effect it, lets take a look at a Pania, and you can see a low amount of population, so why not the power to transport population to port and use them to attack/defend. This means that war will indeed actually happen in ports and not just one part of a port, more then one can happen in a port.
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Re: War on ports

Postby Grimrock Litless » Sat Jul 02, 2016 3:36 pm

Haron wrote:Guluere, I think this is one of your more interesting suggestions, and it's too bad the thread is being hijacked.


I am sure jack will do something about it when he comes on.
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Re: War on ports

Postby Grimrock Litless » Sun Jul 03, 2016 2:03 am

Is it just me? or did a post got deleted.
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Re: War on ports

Postby Stan Rogers » Sun Jul 03, 2016 2:36 am

Haron wrote:I would prefer such an attack to be conducted with fleets, though, not "armies".


I believe the Devs have express interest in developing land battles. It's a long ways down the pike with a considerable list ahead of it that the Devs want to develop.
There is a thread somewhere it was mentioned I'm sure :?:
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Re: War on ports

Postby ChaIbaud » Sun Jul 03, 2016 2:37 am

need to win a battle but lack meat shields to do it? hire tzak ryn for all your military services.
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