IDs reform

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Re: IDs reform

Postby Slindur » Mon Jun 27, 2016 6:53 pm

I like the idea that Capt. Jack threw out. I do think that it looks good to cull the numbers of inactives that are out there. I can see the issue with changing name and number, but I think that it is worth it to get rid of the thousands of currently unused IDs out there. I would not like to see 6 digit numbers, and I think that it is better to do it now than later.

Capt. Jack said that the number change is voluntary, meaning that people who like their number can keep it. I like mine and am not sure if I would change it, but I do think that we need to get rid of some of the numbers that are currently in the hands of inactives.

I saw the people saying that they do not like people being able to change their number, and I think that it is the better of the options (with the opposite being that we have 6 digit ID numbers).

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Re: IDs reform

Postby Stan Rogers » Mon Jun 27, 2016 7:09 pm

I guess if there was an 'Event listed such as Slindur has changed his player number from 41234 to 2206 and he was not allowed to change his name for 30 days, it would mean more work and careful vigilance by me but would certainly be less of an impact on operations.
I understand the need for a numerical restructure. I just don't want a couple years of record keeping to get thrown out and rendered useless.
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Re: IDs reform

Postby Haron » Mon Jun 27, 2016 7:16 pm

What Stan said.
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Re: IDs reform

Postby Slindur » Mon Jun 27, 2016 7:19 pm

Stan Rogers wrote:I guess if there was an 'Event listed such as Slindur has changed his player number from 41234 to 2206 and he was not allowed to change his name for 30 days, it would mean more work and careful vigilance by me but would certainly be less of an impact on operations.
I understand the need for a numerical restructure. I just don't want a couple years of record keeping to get thrown out and rendered useless.


+1

I like the Event aspect to things. And the new number should stay with all previous actions (voodoo, messages, attacks, etc.) so that if my friend or enemy changes numbers, I can still see their number to be able to continue to engage them in discussion, crossing swords, voodooing, etc.

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Re: IDs reform

Postby Valar Morghulis » Mon Jun 27, 2016 7:46 pm

Read the thread.

Both sides has pros and cons but I choose to say it's a bad idea.

If there is a need of flushing the system of inactives, why not give the
newcomers a random ID number from those that were flushed away?

It certainly has it's cons but when assessing an opponent about attacking or not,
then you can't give the given id number any prominence.
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Re: IDs reform

Postby Grapefruit » Mon Jun 27, 2016 7:53 pm

I see why you would want to prevent 6 digit numbers but I do not like the idea that someone can simply buy a new identity.
If you must do this please just move everyones number ( it is only a number not a name) to the lowest available, keeping everyone in the order that they joined the game and compile a clear list of the changes for everyone to see.
Culling only the long term inactives with no gold, no ships, no fame or influence and nothing further to contribute to the game should free up plenty of numbers to keep us going for a while and make the farming of inactives easier.
However the construction of a face/off machine where someone can commit acts of terrorism and then simply buy a new identity is a very bad idea.
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Re: IDs reform

Postby DezNutz » Mon Jun 27, 2016 7:59 pm

The best way is to just to do the following. It keeps everything the same but re-issues IDs at lower numbers.
1) Remove inactives, freeing up IDs
2) Assign new players lowest available ID #
3) Repeat every 20k new players.


If you want to give the option to change IDs:

1) Remove inactives, freeing up IDs.
2) Provide a week long game option for players to Keep Existing ID or Get New ID
3) Players that choose to keep their ID, keep it.
4) Players that choose a new ID will have the option to pick a new ID FCFS within a specified range of IDs. This will be done on a specific day or set of days.
5) At the end of the picking days players that fail to respond to the option or failed to choose an ID will be auto-assigned a new ID that is not currently used.
6) All old IDs will still link to the player for 30 days after the re-assignment. At the end of the 30 days the link to the old ID will be removed and the ID will become available for new players.
7) New Players will be assigned the lowest ID available.
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Re: IDs reform

Postby not a pirate » Mon Jun 27, 2016 8:03 pm

Make players keep their names during ID change for like 30 days, so records can be updated with new IDs. Maybe also on profiles, so you can determine the "level of new" of a player is after the ID changes, have something on their profile like under their name or something that says "Was [Old Name (#OldID)]" for a while to aid people like Haron who have extensive information.
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Re: IDs reform

Postby ChaIbaud » Sat Feb 10, 2018 6:35 pm

Yeah
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