nationality

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nationality

Postby Mack » Sun Jun 26, 2016 3:28 pm

I still think its kinda weird to be able to move an enemy nation so when they attack they become a pirate.. that just makes no sence to me..
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Re: nationality

Postby ChaIbaud » Sun Jun 26, 2016 4:44 pm

And it makes no cents to me
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Re: nationality

Postby Mack » Sun Jun 26, 2016 5:06 pm

I have a lot of cents
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Re: nationality

Postby Bmw » Sun Jun 26, 2016 5:30 pm

you can slam someone with voodoo and then join there nation so when they counter attack they lose there nationality
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Re: nationality

Postby Most Lee Harmless » Sun Jun 26, 2016 5:39 pm

That's why the Hired Diplomat card exists : to remove hostility : it's the players choice to hit another player (or NPC), whatever flag they fly then 10 hostility points will be gained each and every time : it's not rocket science, dont hit them 8 times in a row without cleaning up (or waiting for the -1 per hour drop) after hit #7. Its a fair rule and applies to everyone equally.
-1 : Move to archive.
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Re: nationality

Postby Mack » Sun Jun 26, 2016 5:45 pm

It would make more sense to have a trial period or whatever when someone moves to a new nation where hostility points arnt gained or something like that.. so people cant pull tricks like that
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Re: nationality

Postby Mack » Sun Jun 26, 2016 5:46 pm

Not everyone has thousands of cards to play
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Re: nationality

Postby ChaIbaud » Sun Jun 26, 2016 5:55 pm

Mack, you've told me you have some mad cash to spend. Get some credits and buy voodoo from the market or get a few packs. It's worth it for a straight baller like yourself, right?
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Re: nationality

Postby not a pirate » Sun Jun 26, 2016 5:57 pm

Mack, it isn't weird. Once you pass the mission to become a citizen of said nation, you should be treated like one.
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Re: nationality

Postby Admiral Nelson » Sun Jun 26, 2016 6:00 pm

Mack wrote:Not everyone has thousands of cards to play



I am not blessed with that either, Mack.
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