IDs reform

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Re: IDs reform

Postby ChaIbaud » Sun Jun 26, 2016 12:20 am

since im governor i wonder if there will be an update because when i click meet the governor, it treats it as if im not it. idk
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Re: IDs reform

Postby Most Lee Harmless » Sun Jun 26, 2016 12:31 am

mister chalbooti wrote:since im governor i wonder if there will be an update because when i click meet the governor, it treats it as if im not it. idk



Doh! Its simple : if you meet yourself, you may cause a massive tear in the entire space-time continium, opening a doorway into the maelstrom of cosmic chaos and releasing hordes of Beliebers who will lay waste to all heretical One-Directioners in a world consuming armageddon... or your bed may be turned into a donut with choc-chip sprinklings : its kinda random...
-1 : Move to archive.
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Re: IDs reform

Postby ChaIbaud » Sun Jun 26, 2016 12:36 am

one of those sounds great! the other... sprinkles arent my favorite.
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Re: IDs reform

Postby Admiral Nelson » Sun Jun 26, 2016 8:58 am

What happens to the people in the Block list?

Enemy list as well?

Will that change accordingly or just vanish?
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Re: IDs reform

Postby Ser Georges » Sun Jun 26, 2016 11:43 am

Lol i just realised that my ID spelled backward stays the same. 17871
My laziness is exactly as the number 8.
If it lies down, it becomes infinite.
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Re: IDs reform

Postby Most Lee Harmless » Sun Jun 26, 2016 11:50 am

Mine backwards is the square root of all evil...
-1 : Move to archive.
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Re: IDs reform

Postby Admiral Nelson » Sun Jun 26, 2016 12:41 pm

I've just realised... My ID is a number!
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Re: IDs reform

Postby Haron » Sun Jun 26, 2016 1:08 pm

I have been thinking about this, and have come to the conclusion that having the ability to change one's ID is a very bad idea. At least for me, this would change my entire game. The details include too much of my strategy to post here, will explain later in a post to admin. What I can say, is that this will make it MUCH more difficult to be a newbie here, since no-one is going to trust you. We would need a separate guild for new players, with months of proving their loyalty, before allowing them into our main guild.
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Re: IDs reform

Postby Stan Rogers » Sun Jun 26, 2016 1:14 pm

Haron wrote:I have been thinking about this, and have come to the conclusion that having the ability to change one's ID is a very bad idea. At least for me, this would change my entire game. What I can say, is that this will make it MUCH more difficult to be a newbie here, since no-one is going to trust you. We would need a separate guild for new players, with months of proving their loyalty, before allowing them into our main guild.


My thoughts as well. Fortunately, for me, admin has decided to put this one on the shelf for a while.
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Re: IDs reform

Postby John jacob astor » Sun Jun 26, 2016 2:52 pm

I think if the goal is to keep the numbers low, you should only give players the choice to keep their current id number and not the ability to choose the new one. First, remove all the inactives. Then, starting with the oldest account, move people that don't want to keep their id to the lowest available.
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