Captain Jack wrote:The whole issue is a psychological one mostly.
The gc-credit rate will be unaffected. If we increase credits 100x, then the credits instead of 100k and 130k, will trade at 1k and 1.3k
Right now, a booster costs, lets say 2M gc (100k rate) or 20 credits. After this change, it will still cost 2M or 2000 credits. See? No change.
I must admit that the confusion this creates already weights the scale towards the division of the credit (0.01)
If you devalue the credit to that point, why even have them? Gold bars would be a better trading tool. You should phase out credits and make all purchases be gold coin. There you can have a single monetary market for trading voodoo, ships, etc. Instead of players buying credits they can just buy gc and/or booster packs of voodoo.