Voodoo Clearing Implementation.

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Voodoo Clearing Implementation.

Postby DezNutz » Thu Jun 23, 2016 12:56 am

Wolfie wrote:still I don't see how would game decide what is harmful and what's not and I believe that would be hard to code also with this serenity lose purpose

Chaulbad wrote:agreed wolfie, serenity and purify are also cards that can be used in two ways and making them one-sided defeats the purpose


I agree that Purify and Serenity should be left alone; however, Countercurse by its name alone suggests it counters negative voodoo.
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Re: Voodoo Clearing Implementation.

Postby Donald Trump » Thu Jun 23, 2016 12:59 am

I removed Purify and Serenity from the list. But what about Countercurse?
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Re: Voodoo Clearing Implementation.

Postby ChaIbaud » Thu Jun 23, 2016 1:01 am

yea it gets annoying when you try to cast an english indian and u forget u have a counter curse ehhee


not like thats ever happened... to me..... :oops:
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Re: Voodoo Clearing Implementation.

Postby DezNutz » Thu Jun 23, 2016 1:22 am

Ramen noodles wrote:I removed Purify and Serenity from the list. But what about Countercurse?


+1 for Countercurse. As I said before, I think it would be best to provide a list of voodoo that countercurse shouldn't be able to counter, which by default leaves the remaining counter-able. You are going to have a hard time arguing what is considered harmful.
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Re: Voodoo Clearing Implementation.

Postby Sebena » Thu Jun 23, 2016 1:25 am

As far as I am familiar you can still cast voodoos on yourself when you have countercurse up but in general I agree with countercurse part
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Re: Voodoo Clearing Implementation.

Postby Donald Trump » Thu Jun 23, 2016 1:27 am

DezNutz wrote:
Ramen noodles wrote:I removed Purify and Serenity from the list. But what about Countercurse?


+1 for Countercurse. As I said before, I think it would be best to provide a list of voodoo that countercurse shouldn't be able to counter, which by default leaves the remaining counter-able. You are going to have a hard time arguing what is considered harmful.


I just edited it so the list would be quite short.
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Re: Voodoo Clearing Implementation.

Postby Sebena » Thu Jun 23, 2016 1:32 am

I don't know about this non clearing because I used serenity in offensive way maybe put it like that it can't block cards with piercing and companies leaving serenity and purify usable in offense aswell
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Re: Voodoo Clearing Implementation.

Postby Haron » Thu Jun 23, 2016 10:28 am

I think countercurse works just fine the way it does. I like that it prevents "good stuff" and "bad stuff". You gotta choose: Wanna be protected from harmful voodoo? Fine, but then you can't get any beneficial voodoo either. Fair tradeoff.

Also, IF you'd want to do something about this (which, again, I don't think should be done), I believe suggesting edits to OTHER cards is the way to go. For example, suggest "add piercing to serenity" (I do NOT think that is a good idea, just making an example).
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Re: Voodoo Clearing Implementation.

Postby Most Lee Harmless » Thu Jun 23, 2016 4:10 pm

I'm wary of this proposal : a large part of the art of voodoo casting is that any single card can be 'good' or 'bad' : its all about how it is used, when and for why, on friend or enemy and in what combination of circumstances : I dont like this kind of over-simplification, it betrays a lack of imagination and as the needed 'improvement can be done with a bit of lateral thinking, isn't necessary or desirable.
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