Kart wrote:...it was only with the removal of an option that players may have worked hard to receive...
I disagree with the work hard part, strongly. Especially when it comes to banks. A 2B fleet can be destroyed. A 2B bank cannot. How exactly the game respects the hard work of someone who built a 2B fleet when he can lose it?
The answer is simple, the fleet owner knows that he is doing a risky business. He still does it because the expected profits are high.
To be perfect fair though, the actual risk is much lower as the greatest cost are captains (still expendable through voodoo).
It's the same with Fishing feature which ended up to pay back more than trading. It had less risk and required less to operate (as there was no merchants cost). We had to change it to balance it.
The banks are a different case. Banks are a safe investment so their profitability should be lower than riskier investments. They offer bonuses to their owners even if they are kept closed - many bankers use them as their quick deposit after all.
Banks can also make money. But they do so slowly and this is expected. Even their building description warns you about it:
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Bank
The bank allows you to undertake the role of a Banker. Though beware, bankers will need tremendous resources in time and financial assets to become successful.
We have been aiding banks since start because we want them to play a central figure in the game. When the credit exchange idea came, we gave it to the bankers as we wanted to improve their ROI, which we found lower than expected. We also wanted Bank levels to play a greater role. These elements must be maintained in the future through other features/changes, this is certain.
Now, we just finished a feature that informed us of the total revenues and profits of all banks. I will share them:
The overall profit is an estimation. Hopefully the figure is correct. If not, let me know.
I must admit that I expected a bigger profit for banks. Still, it is not a bad sum for 6.5 months. It is a sum divided among few banks after all.
I stated at my first post that the banks are a concern. I stated that we need to find other ways, another buff to their profitability. We have not come here with this feature to strip it from the banks. I understand concerns but the post was something more than a concern - it felt like an unfair targeting.
We have came here with this feature to improve the game. This feature will improve the game I believe. It will give you a live auction market where futurely you will be able to gamble. Right now after all, there are a lot of private trades going on that skip the banks all together. These are also hard to police.
To sum it up:
-Game balance is always above any single feature. Yes, if we find that a feature is too powerful, we will change it, like we did with Fishing. This is a different case though.
-Development wise, it would be better for us to keep the current system. However, the current system is inferior to the one proposed.
-Bankers should not be too concerned. We will find ways to ensure their profitability, somehow. I will come with exact metrics on Send Payments on this topic to explore whether or not this will be enough.
-Whichever the case, a bank solution will be given in the same time the new feature launches, whenever this is.
Let's not be narrow-minded after all. Bankers could be the initial players at the new system (before we open it to public) and once we open it to public, they can be the leverage offers (if you want to make leverage bids, this should be provided by a bank).