Cripple (Legendary Voodoo)

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Cripple (Legendary Voodoo)

Postby Donald Trump » Fri Jun 17, 2016 7:56 pm

Kinda confused about how you find that useless? You can use a TON of voodoo on a player and they can't defend. The voodoo stays.
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Re: Cripple (Legendary Voodoo)

Postby Meliva » Fri Jun 17, 2016 7:58 pm

it says the person who is crippled cant use clear cards, so he can just ask a friend or pay someone to clear it for him. so it is rather useless. not to mention it only blocks clearing voodoo, so they can retaliate with voodoo of their own. -1
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Re: Cripple (Legendary Voodoo)

Postby Donald Trump » Fri Jun 17, 2016 8:00 pm

Meliva wrote:it says the person who is crippled cant use clear cards, so he can just ask a friend or pay someone to clear it for him. so it is rather useless. not to mention it only blocks clearing voodoo, so they can retaliate with voodoo of their own. -1


Okay, fixed.
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Re: Cripple (Legendary Voodoo)

Postby Haron » Fri Jun 17, 2016 8:05 pm

It's NOT useless. It's WAAAY too powerful!

I think Guluere referred to your comment about the cost. If not, I'll comment on that myself: Legendary cards are not "found". They are MADE. And they should, in my opinion, be REALLY expensive to make. Many players have tens of thousands of voodoo cards. And so, the time required to make the cards must be very long, too. Anything under 24 hours to make a legendary card is too short. I suggested 48 hours for "my" card (Pirate's Bay), and someone thought it was too short. Looking at it now, I think they are right.

As for this card: If OTHERS can remove it with serenity, it's not that powerful. If NOT, it makes the target a sitting duck - for an EXTREMELY long time. I really dislike cards that you cannot counter. The game should be about planning, making moves and countering moves. Making cards that cannot be countered turns voodoo battles into "I shot first, now you're dead" kind of battles. So: I cast this, and I can keep a target lit up for 72 hours with no defense for him. Just as an example. Also, I throw in a blaclist card and a terrorize in every port, and now the target can't get his hands on any gold either. Bam, all your ships are gone, while all you can do is sit back and watch.

I don't mean to discourage you from making suggestions. Please, continue to do so. Just think them through. And don't suggest anything too powerful.
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Re: Cripple (Legendary Voodoo)

Postby Meliva » Fri Jun 17, 2016 8:07 pm

the problem with this voodoo is, if others can use clearing voodoo on the target, its more or less useless, but if no one can cast clearing voodoo, its too powerful. and it would be tough to find a good middle ground to make it workable.
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Re: Cripple (Legendary Voodoo)

Postby Grimrock Litless » Fri Jun 17, 2016 8:08 pm

Haron wrote:It's NOT useless. It's WAAAY too powerful!

I think Guluere referred to your comment about the cost. If not, I'll comment on that myself: Legendary cards are not "found". They are MADE. And they should, in my opinion, be REALLY expensive to make. Many players have tens of thousands of voodoo cards. And so, the time required to make the cards must be very long, too. Anything under 24 hours to make a legendary card is too short. I suggested 48 hours for "my" card (Pirate's Bay), and someone thought it was too short. Looking at it now, I think they are right.

As for this card: If OTHERS can remove it with serenity, it's not that powerful. If NOT, it makes the target a sitting duck - for an EXTREMELY long time. I really dislike cards that you cannot counter. The game should be about planning, making moves and countering moves. Making cards that cannot be countered turns voodoo battles into "I shot first, now you're dead" kind of battles. So: I cast this, and I can keep a target lit up for 72 hours with no defense for him. Just as an example. Also, I throw in a blaclist card and a terrorize in every port, and now the target can't get his hands on any gold either. Bam, all your ships are gone, while all you can do is sit back and watch.

I don't mean to discourage you from making suggestions. Please, continue to do so. Just think them through. And don't suggest anything too powerful.


Agree with Haron
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Re: Cripple (Legendary Voodoo)

Postby Ziggfried » Fri Jun 17, 2016 8:15 pm

3 days is to long. 1 day would be more appropriate. And would need a cool down of at least 1 day before you can use it on the same target again or some kind of limits other wise everyone would be wiped out of ships as some of us have massive stacks of foj and HN and would light the whole map on fire like a filed day of fun.
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Re: Cripple (Legendary Voodoo)

Postby Donald Trump » Fri Jun 17, 2016 8:21 pm

Fixed
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Re: Cripple (Legendary Voodoo)

Postby Grimrock Litless » Fri Jun 17, 2016 8:22 pm

Ramen noodles wrote:Name - Cripple
Type - Enhancement
Duration - 24 Hours
Rarity - Legendary
Turns Cost - 35
Effect - Target Player cannot use serenity or purify on himself/herself or others. No one can cast serenity or purify onto the target player as well.
Target Player must cast 10 Serenity upon themselves in order to rid the voodoo.

Crafting Cost
- 4 Countercurses
- 1 Mindbar
- 10 Credits

Crafting Time
- 2 Hours


Now you have actually made it too powerful, really now its just a "make this player useless voodoo" Crafting time is still too damn short, cost is still too damn low.
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Re: Cripple (Legendary Voodoo)

Postby Donald Trump » Fri Jun 17, 2016 8:24 pm

Guluere wrote:
Ramen noodles wrote:Name - Cripple
Type - Enhancement
Duration - 24 Hours
Rarity - Legendary
Turns Cost - 35
Effect - Target Player cannot use serenity or purify on himself/herself or others. No one can cast serenity or purify onto the target player as well.
Target Player must cast 10 Serenity upon themselves in order to rid the voodoo.

Crafting Cost
- 4 Countercurses
- 1 Mindbar
- 10 Credits

Crafting Time
- 2 Hours


Now you have actually made it too powerful, really now its just a "make this player useless voodoo" Crafting time is still too damn short, cost is still too damn low.


Oddly, I edited it again before reading your message.
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