by Haron » Fri Jun 17, 2016 12:30 pm
First, let me say that I think the principle of gaining danger when casting voodoo at first seemed like a good idea to me. However: Should the target really want to cast voodoo back, he could first remove the God of Fate with serenity. Unless you make it "immune" to serenity, which is a very powerful (too powerful?) effect. This holds for most voodoo that is only effective against a logged in player, but against a Legendary card, spending the serenity will probably usually be worth it (whereas removing a "chains of justice" may not be worth the serenity card). Thoughts on that?
If you think it SHOULD be so powerful as to be immune to serenity (I don't think I like that; at least the idea needs some maturing), I at least think the time should be reduced. There are situations where even one hour of this effect would be valuable. Or if it is NOT immune to serenity, this seems not like a legendary card. Maybe uncommon, like chains of justice is.
With this in mind, I think this card needs more thought.
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