Ramen noodles wrote:Guluere wrote:Ramen noodles wrote:No one would create such a decoy for one voodoo card. As well, how come players like Juicy and Phoenix can own less than 10 fleets, and still be rich? Relying on voodoo.
True, I think the turn cost should go down, and the duration should go down as well. If that happens. +1
Done.
Chaulbad wrote:-1. turn cost is at max 17 for a potential gain of millions of gold coins. seems a bit broken but if it gets passed i wont have a problem using it
Ramen noodles wrote:Chaulbad wrote:-1. turn cost is at max 17 for a potential gain of millions of gold coins. seems a bit broken but if it gets passed i wont have a problem using it
What do you mean? I did not understand " potential gain of millions of gold coins"
Chaulbad wrote:you can lock someone down and combo voodoo onto them to gain a massive profit. im saying the way your card is now its too powerful to be uncommon and the turn cost is too weak for what doors it opens.
guluere, its ok that you think i dont make sense because i always think the same about your horrible voodoo suggestions
Chaulbad wrote:you can lock someone down and combo voodoo onto them to gain a massive profit. im saying the way your card is now its too powerful to be uncommon and the turn cost is too weak for what doors it opens.
guluere, its ok that you think i dont make sense because i always think the same about your horrible voodoo suggestions
Chaulbad wrote:you can lock someone down and combo voodoo onto them to gain a massive profit. im saying the way your card is now its too powerful to be uncommon and the turn cost is too weak for what doors it opens.
guluere, its ok that you think i dont make sense because i always think the same about your horrible voodoo suggestions
edit: use this, ambush, etc. and you can take anything from them. as you couldve seen on the card market there are accounts that spend tons of money and could get more of this card than you have in fleets and strip you down unless revisions are made to the current stats