Voodoo idea Scurvy, and Lime lunches

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Voodoo idea Scurvy, and Lime lunches

Postby Meliva » Sat Jun 04, 2016 7:50 am

Card- Scurvy-Uncommon-turns to cast-8 target player duration 24 hours.

Target player loses 10% crew per hour on all ships, or until only 15 crew is left.


and to counter this curse
Lime Lunches-Uncommon-turns to cast-8 target player-duration-48 hours
target player loses scurvy status, and is immune to scurvy for as long as this card is active.
Target player ships also gain 5% crew per hour.


let me know what you guys think, since I would like to see a voodoo that can hit crew.
Last edited by Meliva on Sat Jun 04, 2016 11:52 am, edited 3 times in total.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Voodoo idea Scurvy, and Lime lunches

Postby Grapefruit » Sat Jun 04, 2016 8:32 am

This is the best voodoo suggestion I have read in a long time.
+1 from me
The basis in the reality of life on wooden ships is what appeals most for me.
I don't know, it seems to me if they ain't got you one way they got you another,
So what's the answer? that's what I keep asking myself, what's it all about?
Know what l mean?
Grapefruit
 
Posts: 261
Joined: Tue Nov 12, 2013 10:27 pm

Re: Voodoo idea Scurvy, and Lime lunches

Postby Meliva » Sat Jun 04, 2016 8:34 am

glad you like it, I figured we need a scurvy card what it being a pirate game and all, and I also want a voodoo to hurt crew.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Voodoo idea Scurvy, and Lime lunches

Postby Grimrock Litless » Sat Jun 04, 2016 10:51 am

Actually I think its balanced just with Scurvy, as that it is only on 1 fleet, a counter is not needed, unlike Sow, it does not harm all the fleet of a player and need not have a counter because one can just rehire a fleet crew with 1 click.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Voodoo idea Scurvy, and Lime lunches

Postby Meliva » Sat Jun 04, 2016 11:06 am

good point guluere, I decided to change it to all ships, and increased amount of turns slightly aswell.
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Voodoo idea Scurvy, and Lime lunches

Postby Grimrock Litless » Sat Jun 04, 2016 11:13 am

Meliva wrote:good point guluere, I decided to change it to all ships, and increased amount of turns slightly aswell.


After that, you should find a counter on the fact that 10% of all the crew on all fleet has died, one doesn't want to go from fleet to fleet just to rehire the crews, when you have 40 fleets, you would wish that this curse never even been on this game, and also, because not everyone can be online at the time of the curse. This can make a player's fleet become useless. I have met pirates that hires spy to keep track on your online time and offline time, and when they know you are asleep, which is that I am asleep for quite some time, a problem will come out.

Just like SOW a counter is needed.
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Voodoo idea Scurvy, and Lime lunches

Postby Meliva » Sat Jun 04, 2016 11:54 am

another good point, added a 5% gain to lime lunch. seems like the perfect counter to me now, also keep in mind that you yourself does not need to cast lime lunch, if a guild mate sees you have scurvy he can help you out with some vitamin C :lol:
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Voodoo idea Scurvy, and Lime lunches

Postby Grimrock Litless » Sat Jun 04, 2016 1:08 pm

Meliva wrote:another good point, added a 5% gain to lime lunch. seems like the perfect counter to me now, also keep in mind that you yourself does not need to cast lime lunch, if a guild mate sees you have scurvy he can help you out with some vitamin C :lol:


That wouldn't make sense now would it? How does eating lime make people reborn?
"Got ya."
User avatar
Grimrock Litless
 
Posts: 2591
Joined: Thu Aug 13, 2015 2:50 pm
Location: Under the sea, in a submarine!

Re: Voodoo idea Scurvy, and Lime lunches

Postby Meliva » Sat Jun 04, 2016 1:13 pm

Guluere wrote:
Meliva wrote:another good point, added a 5% gain to lime lunch. seems like the perfect counter to me now, also keep in mind that you yourself does not need to cast lime lunch, if a guild mate sees you have scurvy he can help you out with some vitamin C :lol:


That wouldn't make sense now would it? How does eating lime make people reborn?

it doesn't, but pirates join the crew for the delicious lime cuisine. you can make lime pie, lime smoothies, lime sherbert, limeaid, might not technically be lunch, but theres always time for dessert :lol:
I'm a meanie head! Beware my Meanness :arr
User avatar
Meliva
Community Administrator
 
Posts: 6608
Joined: Mon Apr 04, 2016 12:53 am

Re: Voodoo idea Scurvy, and Lime lunches

Postby not a pirate » Sat Jun 04, 2016 2:52 pm

oranges are a much better source of vitamin c
User avatar
not a pirate
 
Posts: 800
Joined: Fri Jun 03, 2016 2:54 am

Next

Return to Voodoo Card Suggestions