(Legendary) Voodoo Idea, Broken Hull

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Re: (Rare) Voodoo Idea, Broken Hull

Postby Colton » Thu Jun 02, 2016 4:14 pm

I am just trying to balance out the original card because it has a good idea, but of course the numbers need tweaking. Anyways, this card may allow the ship's damage to slip under radar, due to only one ship being afflicted, while Swarm encompasses the entirety of the group.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Most Lee Harmless » Thu Jun 02, 2016 4:24 pm

You can see what has been cast on you in events : I dont see such a card being cast ever 'slipping under the radar' : it may have a niche use , but overall, we already have cards and combinations of cards which do the job better. Its a bit of re-inventing the wheel.
-1 : Move to archive.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Captain Jack » Fri Jun 03, 2016 12:56 pm

We dont need another damage card.
Generally, we need super (Legendary rarity) cards right now for the Witch Hut ( viewtopic.php?f=4&t=940 )

Also, there is an upcoming revision ( viewtopic.php?f=4&t=1851 ) which will make the kraken card more useful than it is now.
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Re: (Rare) Voodoo Idea, Broken Hull

Postby Grimrock Litless » Fri Jun 03, 2016 1:07 pm

Captain Jack wrote:We dont need another damage card.
Generally, we need super (Legendary rarity) cards right now for the Witch Hut ( viewtopic.php?f=4&t=940 )

Also, there is an upcoming revision ( viewtopic.php?f=4&t=1851 ) which will make the kraken card more useful than it is now.


Yes, this is gonna become a legendary card,
It does 4% - 6% damage per hour, and when it gets to 96% damage the next tick will sink the ship.
The starting damage must be higher then 40% damage.
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Re: (Legendary) Voodoo Idea, Broken Hull

Postby Grimrock Litless » Thu Jun 09, 2016 5:28 am

Bump
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Re: (Legendary) Voodoo Idea, Broken Hull

Postby Haron » Thu Jun 09, 2016 7:16 am

Make the Kraken even MORE useful, captain Jack? I think it's already very useful. If you play as a team, that is.
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