Fort Knox - Legendary Voodoo

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Fort Knox - Legendary Voodoo

Postby Donald Trump » Tue May 31, 2016 3:55 am

Card Name: Fort Knox
Castes upon- Castor player, port specific
Affects - Makes it so one specific port the player choses CANNOT lose gold by any means of voodoo for the next 2 months + For the next 7 days, all Gold transporting fleets that ONLY carry gold cannot be skirmished + All gold sells 2x at other ports than the one it was bought at for the next 7 days.
Crafted by: 500 Buried Treasures + 5 Serenities.
Crafting Time: 24 Hours.
Turns Needed: 100
Card Rarity: Legendary
Last edited by Donald Trump on Tue May 31, 2016 4:06 am, edited 1 time in total.
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Re: Fort Knox - Legendary Voodoo

Postby ChaIbaud » Tue May 31, 2016 3:57 am

-500 buried treasures, -5 serenities, -24 hours, and -100 turns

NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO. NO.

FOREVER is a long time.
Last edited by ChaIbaud on Tue May 31, 2016 3:58 am, edited 1 time in total.
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Re: Fort Knox - Legendary Voodoo

Postby Bmw » Tue May 31, 2016 3:58 am

Ramen noodles wrote:Card Name: Fort Knox
Castes upon- Castor player, port specific
Affects - Makes it so one specific port the player choses CANNOT lose gold by any means of voodoo, forever + For the next 7 days, all Gold transporting fleets that ONLY carry gold cannot be skirmished.
Crafted by: 500 Buried Treasures + 5 Serenities.
Crafting Time: 24 Hours.
Turns Needed: 100
Card Rarity: Legendary


i would put a time limit maybe a month but forever is a little to long
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Re: Fort Knox - Legendary Voodoo

Postby Donald Trump » Tue May 31, 2016 3:58 am

Chaulbad wrote:-500 buried treasures, 5 serenities, 24 hours, and 100 turns

NO NO NO NO NO NO


Care to expalin why, NO NO NO NO, to the requirements?
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Re: Fort Knox - Legendary Voodoo

Postby ChaIbaud » Tue May 31, 2016 3:59 am

No wasn't to the requirements. Instead of "-1" I was trying to be funny. I am screaming NO at the top of my lungs to the idea.
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Re: Fort Knox - Legendary Voodoo

Postby Donald Trump » Tue May 31, 2016 4:00 am

Care to explain why no? Any critism?
Last edited by Donald Trump on Tue May 31, 2016 4:04 am, edited 1 time in total.
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Re: Fort Knox - Legendary Voodoo

Postby ChaIbaud » Tue May 31, 2016 4:03 am

Ramen noodles wrote:Card Name: Fort Knox
Castes upon- Castor player, port specific
Affects - Makes it so one specific port the player choses CANNOT lose gold by any means of voodoo, forever + For the next 7 days, all Gold transporting fleets that ONLY carry gold cannot be skirmished + All gold sells 2x at other ports than the one it was bought at for the next 7 days.
Crafted by: 500 Buried Treasures + 5 Serenities.
Crafting Time: 24 Hours.
Turns Needed: 100
Card Rarity: Legendary


Eh hem.

Because...
Ramen noodles wrote:...one specific port the player *chooses* CANNOT lose gold by any means of voodoo, forever

....
Ramen noodles wrote:...all Gold transporting fleets that ONLY carry gold cannot be skirmished

It's part of the risk of transporting gold. Big profit for potentially big losses.
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Re: Fort Knox - Legendary Voodoo

Postby Donald Trump » Tue May 31, 2016 4:06 am

Chaulbad wrote:
Ramen noodles wrote:Card Name: Fort Knox
Castes upon- Castor player, port specific
Affects - Makes it so one specific port the player choses CANNOT lose gold by any means of voodoo, forever + For the next 7 days, all Gold transporting fleets that ONLY carry gold cannot be skirmished + All gold sells 2x at other ports than the one it was bought at for the next 7 days.
Crafted by: 500 Buried Treasures + 5 Serenities.
Crafting Time: 24 Hours.
Turns Needed: 100
Card Rarity: Legendary


Eh hem.

Because...
Ramen noodles wrote:...one specific port the player *chooses* CANNOT lose gold by any means of voodoo, forever

....
Ramen noodles wrote:...all Gold transporting fleets that ONLY carry gold cannot be skirmished

It's part of the risk of transporting gold. Big profit for potentially big losses.



I will change the forever, but I find that the requirements to build are larger, thus some nice bonuses should be included. I think one week does not make this card too powerful.
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Re: Fort Knox - Legendary Voodoo

Postby Donald Trump » Tue May 31, 2016 4:07 am

Bmw wrote:
Ramen noodles wrote:Card Name: Fort Knox
Castes upon- Castor player, port specific
Affects - Makes it so one specific port the player choses CANNOT lose gold by any means of voodoo, forever + For the next 7 days, all Gold transporting fleets that ONLY carry gold cannot be skirmished.
Crafted by: 500 Buried Treasures + 5 Serenities.
Crafting Time: 24 Hours.
Turns Needed: 100
Card Rarity: Legendary


i would put a time limit maybe a month but forever is a little to long


Fixed.
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Re: Fort Knox - Legendary Voodoo

Postby Haron » Tue May 31, 2016 6:47 am

I vote NO even with the time limit set to one week. The resources in this game are far too well protected as it is. Extra protection like this is way too powerful.
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