by Haron » Wed May 25, 2016 9:20 am
Yes, I'll think about this, edit my first post accordingly (when I'm done thinking), and make a new post. Let me first, however, address the two first points:
First: I never meant to suggest that anyone has to START OUT as a pirate. What I meant, is that the only way to LEAVE a nation, should be by changing nation (voluntarily or otherwise) to pirate, rather than to change to a nation of your choice. This, of course, only makes sense in conjunction with a time limit.
Second: I'll just explain WHY I think a time limit may be necessary if diplomacy is implemented (By a "time limit" I mean that you can not enter a nation before X days have passed since you left your previous nation and turned pirate). Let's say Norway declares war on Bermuda (HYPOTETICALLY, please don't kill me, Bermuda players...). Now, whatever a war involves, there should also be a way to sue for peace (after a vote in the nation). Being a rather lonely King with only one subject, I'm then very prone to a hostile takeover. Bermuda sends several of their weaker players - or one of the strong ones - to change nationality to Norway, rises quickly to Count/King (depending on strength), and passes a vote to sue for peace (offering all of Norways treasury as compensation). And that's the end of that war. Or several other "diplomatic" actions, for that matter. National stability is needed. Influence loss will provide SOME barrier, but mainly to the top players in a nation. And rising to count level and getting a vote power of 5 is very easy, and influence is unimportant for becoming a count. So a powerful nation makes sure that several of their nobility keep their influence low (to avoid losing much when changing nations), providing the "court" with the gold to increase the influence of the nation as such. How can you have wars when the other nations people can just join your nation instead? And let's say it was Bermuda who declared war on Norway (perhaps to block me out of their ports as punishment for something (which I'm sure I didn't do...) ) - then I can just change nationality to Bermuda (abandoning Norway), and be safe from them.
With that in mind, I think avoiding a time limit may be difficult, but I'll try to think of alternatives. Voting to throw people out of a nation would be an alternative, but would only cause even more problems, in my opinion. Perhaps forcing the players who change nations to spend an hour in a bathtub filled with crabs would be a possible solution...
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