Credit/gc and market suggestion.

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Credit/gc and market suggestion.

Postby Bigtea47 » Sun May 15, 2016 8:53 pm

With the current influx of credits and gc value going up.
I think that there should be some kind of "standard" set for credit/gc value.
1.Either the ability for people to buy gc with $ instead of just credits.
2.NPC credit trade. Lets say you can sell your credits at a set rate like 100k sell, 200k buy(costs turns ofcourse) Which would retain the value of a credit but also allow banks to profit on credit player trading.

If the value of credits keeps going down, people will not want to buy credits anymore. Which would provide less money to the devs, and less money towards improving the game.
With more buying options people would be more likely to spend money and help the game. Some kind of economical balance rather than huge spikes.



Another suggestions that i feel would be nice is a "buy now" option in the auction. The price would have to have a set minimum based on previous sales.
The waiting time one some items is just too long. I'd rather pay extra and get it now than wait 3 days to get that one voodoo i want.

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Re: Credit/gc and market suggestion.

Postby Haron » Sun May 15, 2016 9:38 pm

I think the credits simply need to be changed. One of todays credits should be translated into 100 "new" credits, with new prices reflecting this by costing 100 times more "new" credits. Why? Two things: 1) A credit is relatively large. It makes sense to be able to pay part of a credit. 2) I think for every credit transaction, 1% of the credits should be paid to the "system", that is, it should be "destroyed. This is to make sure credits are removed from the system, to create a demand for more credits bought with real money, to let the devs make som money. This is not possible with todays credit, since many transactions are made with only 1 or 2 credits.

As for the card market, I think transforming this into a "real" stock market would be a good idea. You can place a buy order or a sell order for any card at any price. The moment anyone meets that price, a transaction takes place. The ability to place buy orders would be really nice. But I think this is less important.

Also, I think "grey market" credit sales should be banned. This makes it less profitable for bankers. Remove the "give credits to others" option, and allow this only through banks. Publicly outlaw bogus sales of ships at high prices to circumvent this, like danger manipulation is outlawed today.
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Re: Credit/gc and market suggestion.

Postby Most Lee Harmless » Sun May 15, 2016 9:39 pm

The problem is that no-one is buying enough credits thru the exchanges to match those sold into it : I could buy in about 3-4000 credits tomorrow... but there is no point if I cant find a buyer for 10, never mind 1000, of them. Well, one could lower the prices, but then there would be little point again if there is no margin to be found, after all, the idea is to make some profit, not be a charity.

Methinks until some form of calculating a commonly accepted 'base price' is discovered which allows a decent margin either side and also encourages sales and buys.. the credit exchange will not take off to any significant degree.

Above was a response to OP : Haron posted in between so : I dont feel banning the grey market will achieve much : with only a few banks in the system large enough to trade 'officially' we will just see a continuation of the current stagnant market : bluntly, they cannot handle the demand for coin and keep piling up credits ad infinitum : I think a much better option would be to widen the credit market to all banks and thus create the combined liquidity needed to ensure ready buyers and sellers.
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Re: Credit/gc and market suggestion.

Postby Bigtea47 » Sun May 15, 2016 9:47 pm

The idea was to eliminate the huge surplus of credits and balance the value. the game would exchange at 100k/200k which would still leave banks at 125k/175k. I believe that such balance would actually allow banks to trade more credits because the supply, demand would be more equal.

Just imagine. Everyone sells their credits to the game to exchange for gold. Gold is spent and now we have a instant demand for credits with a preset stable value.
Last edited by Bigtea47 on Sun May 15, 2016 9:54 pm, edited 1 time in total.
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Re: Credit/gc and market suggestion.

Postby Haron » Sun May 15, 2016 9:50 pm

Danik: You may be right that too few banks are able to trade in credits. Part of the solution can be to allow this for lower level banks; maybe even all banks, as you suggest, although I think perhaps level 1 is too low.
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Re: Credit/gc and market suggestion.

Postby Bigtea47 » Sun May 15, 2016 9:57 pm

Haron wrote:I think the credits simply need to be changed. One of todays credits should be translated into 100 "new" credits, with new prices reflecting this by costing 100 times more "new" credits. Why? Two things: 1) A credit is relatively large. It makes sense to be able to pay part of a credit. 2) I think for every credit transaction, 1% of the credits should be paid to the "system", that is, it should be "destroyed. This is to make sure credits are removed from the system, to create a demand for more credits bought with real money, to let the devs make som money. This is not possible with todays credit, since many transactions are made with only 1 or 2 credits.

As for the card market, I think transforming this into a "real" stock market would be a good idea. You can place a buy order or a sell order for any card at any price. The moment anyone meets that price, a transaction takes place. The ability to place buy orders would be really nice. But I think this is less important.

Also, I think "grey market" credit sales should be banned. This makes it less profitable for bankers. Remove the "give credits to others" option, and allow this only through banks. Publicly outlaw bogus sales of ships at high prices to circumvent this, like danger manipulation is outlawed today.


I agree with there being too much value in "1" credit. Some voodoo cards need like 10+ cards to be worth 1 credit. x100 sounds reasonable. Maybe even x10 would do.
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Re: Credit/gc and market suggestion.

Postby John jacob astor » Sun May 15, 2016 10:09 pm

i think this just proves some supply-demand economics. I personally dont think the credit exchange should change. sure, the prices will fluctuate sometimes in a not so favorable manner, but that is just how things go. if you just changed the game every time something doesn't go in everyone's favor (aka something isn't profitable to you), it wouldn't be terribly fun.

sure, it may be tough for a while, but things will become more balanced again. if the economy in a real country collapsed, changing the value of the currency doesn't fix anything, it just prolongs the issue and makes it worse the next time around.
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Re: Credit/gc and market suggestion.

Postby Bigtea47 » Sun May 15, 2016 10:20 pm

John jacob astor wrote:i think this just proves some supply-demand economics. I personally dont think the credit exchange should change. sure, the prices will fluctuate sometimes in a not so favorable manner, but that is just how things go. if you just changed the game every time something doesn't go in everyone's favor (aka something isn't profitable to you), it wouldn't be terribly fun.

sure, it may be tough for a while, but things will become more balanced again. if the economy in a real country collapsed, changing the value of the currency doesn't fix anything, it just prolongs the issue and makes it worse the next time around.


Well in this case i feel it isn't profitable to the game/developers. They have a real money store where they sell credits. But if credits drop to lets say 50k because there is too much. Then buying credits wouldn't be worth it and they wouldn't make make money.

They set the credit prices based on what they assumed was reasonable of a boost to get from spending money. That ammount of boost should be something that they try to maintain.

I agree that things shouldn't be changed every time someone is unhappy, It has to make sense and be good for the game as a whole, not just few people.

As i stated previously. what i am suggesting benefits everyone, the game developers, banks owners, all players. It will make grey market actually profitable thing again At the moment they grey credit market has been shut down purely due to lack of balance.

Lets say nothing i done. People stop buying credits, 6 months from now the credit goes up in value again. But that will cause people to buy credits and floor the market again and drop it. creating this issue again.
Having a system where the value is set withing certain parameters by the game prevents this.
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Re: Credit/gc and market suggestion.

Postby Sir Henry Morgan » Mon May 16, 2016 4:44 pm

The true issue of credits is they are a form of currency in the game - right now, CJ is talking about deflation of gold coin, while there is inflation in the credit market. This is primarily because credits are currently changing hands and are in circulation. Credits are fairly easy to come by compared to the past, where gold coin is getting a bit more difficult.

Consider that a Level 1 Large Merchantman is selling for an average of 3.6 credits, how much does it cost to build a level 1 LM? Divide it by 3.6 and you pretty much have what a credit is truly worth.....and the ship market for level 1 large merchantman ships is a hot market.

There are those who are still buying credits as well - and those who don't can usually find a contact to get a supply - (a bank isn't even required), or the voodoo market and ship market provide a way to gather several credits. Credit transactions are actually easier to arrange than ships and gold coin!

Once a mechanism is in place to use more credits and take them out of circulation, i.e.,, such as buying turns, speeding up hideout buildings, buying voodoo paks, etc., the credit market is going to continue to inflate.

As for providing more revenue for the developers, allowing the credit to continue to inflate in gold coin cost will evenutally do the same thing as an ingame mechanism (an ingame exchange) - as time progresses, it willl simply take more credits to buy gold coin, rather than the mindset we have that a credit si worth 100k-200k, etc. Right now, 75-100k is the market range (spread) I see in the market. In order not to offend others, I have simply dropped the exchange at M&B until it is realized by more and more people that the credit market is inflated.

There is no good answer, it is simply a challenge within the Avonmora economy......
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Re: Credit/gc and market suggestion.

Postby Most Lee Harmless » Mon May 16, 2016 5:41 pm

I reckon the credit exchange market has just too heavy a demand on the 'player selling credits for gold' side of the equation : taking the base price down will probably make that worse, not better, with any pick-up in the banks credit sales overtaken by increased demand for the banks to buy even more in : not sure what the solution is, save to step back and wait and see what effect the Academy has on overall demand.
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