Treaure Hunt Voodoo Pack

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

Re: Treaure Hunt Voodoo Pack

Postby Bmw » Sun May 15, 2016 2:16 am

npc royalty and Port's plunder i would have to add to that list
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Re: Treaure Hunt Voodoo Pack

Postby Donald Trump » Sun May 15, 2016 2:20 am

Bmw wrote:npc royalty and Port's plunder i would have to add to that list


I may agree with Port''s Plunder. But NPC plunder. That can leave players to win quicker
Last edited by Donald Trump on Sun May 15, 2016 4:28 am, edited 1 time in total.
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Re: Treaure Hunt Voodoo Pack

Postby John jacob astor » Sun May 15, 2016 3:58 am

I don't think you understand how treasure hunting works. the port max is at most 25% of largest treasure in port. NPC max is 6.25% of port max. All of your cards are just some turn savers, not money makers. they would just bring you to the max sooner, not actually increase it

-1
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Re: Treaure Hunt Voodoo Pack

Postby Grimrock Litless » Sun May 15, 2016 4:04 am

John jacob astor wrote:I don't think you understand how treasure hunting works. the port max is at most 25% of largest treasure in port. NPC max is 6.25% of port max. All of your cards are just some turn savers, not money makers. they would just bring you to the max sooner, not actually increase it

-1


+1 to what you said.
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Re: Treaure Hunt Voodoo Pack

Postby Donald Trump » Sun May 15, 2016 4:32 am

John jacob astor wrote:I don't think you understand how treasure hunting works. the port max is at most 25% of largest treasure in port. NPC max is 6.25% of port max. All of your cards are just some turn savers, not money makers. they would just bring you to the max sooner, not actually increase it

-1


I see my mistake with the comment. I edited it. I meant that you could win max multiple times thus allowing such. Also why -1 for time savers? And not all of them are time savers.
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