(Legendary) Voodoo Idea, Unstable Ground

Do you have an idea for a card ? Do you want a tweak on existing voodoo cards? Perhaps you even want one of them removed? This is where you can post your suggestion.

(Legendary) Voodoo Idea, Unstable Ground

Postby Grimrock Litless » Sat May 14, 2016 3:52 pm

Name : Unstable Ground
(8 turns)
Target-Player-Instant
Target player that has active voodoo on you, all active voodoo the target player cast on you will be reflected back to the target player.
The duration of the deflected voodoo are how long it has been on you.
Eg. 5 hours on you already, you deflect, 5 hours on him.

Voodoo Cost
3 Countercurse
5 Purify

Build duration
12 hours

Unlock cost
1000 gold bars
10 credit

Unlock duration
48 hours

I think this looks more like a rare then a legendary voodoo.

Edit:
Changed Voodoo Build Cost, Now need 5 purify.
Last edited by Grimrock Litless on Sun May 15, 2016 6:07 am, edited 1 time in total.
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Admiral Nelson » Sat May 14, 2016 4:03 pm

-1.

Too powerful.
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Grimrock Litless » Sun May 15, 2016 6:03 am

Arg wrote:-1.

Too powerful.


Why is that then?
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Bmw » Sun May 15, 2016 6:17 am

i think it would need to cost alot more turns and a crap ton of gold somewhere around 3 mill causing it to be really expensive but then it wouldint be as powerful in the power over cost ratio
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Grimrock Litless » Sun May 15, 2016 6:28 am

I did say it looks more like a rare then a legendary.
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Grimrock Litless » Thu Jun 09, 2016 5:29 am

Bump
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby PhoenixKnight » Thu Jun 09, 2016 1:02 pm

May be your next voodoo suggestion will be to kill the crew, sabotage cannons or dump shipment to sea!
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Grimrock Litless » Thu Jun 09, 2016 1:11 pm

PhoenixKnight wrote:May be your next voodoo suggestion will be to kill the crew, sabotage cannons or dump shipment to sea!


Oh, GREAT IDEA!!!1!!

I am just testing out all voodoo effect that is not found in the game and see which works best.
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby DezNutz » Thu Jun 09, 2016 1:51 pm

PhoenixKnight wrote:May be your next voodoo suggestion will be to kill the crew, sabotage cannons or dump shipment to sea!

No, his next voodoo suggestion will sell all the target players ships at 10 times value and deposit all the proceeds in the casters purse. Then it will ban the target player from the game for x days, where X is the number of turns used.
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Re: (Legendary) Voodoo Idea, Unstable Ground

Postby Grimrock Litless » Thu Jun 09, 2016 1:58 pm

Deznutz wrote:
PhoenixKnight wrote:May be your next voodoo suggestion will be to kill the crew, sabotage cannons or dump shipment to sea!

No, his next voodoo suggestion will sell all the target players ships at 10 times value and deposit all the proceeds in the casters purse. Then it will ban the target player from the game for x days, where X is the number of turns used.


ANOTHER GRE@T IDE@ AS W3LL!!!1!!
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