by Captain Jack » Tue May 10, 2016 4:38 pm
We already have ships to improve in our current list. I understand that it is fascinating to think of new ships, ships better than the current ones. However if we keep adding new ship types without giving meaning to our current ones, we will end up with a couple of super ships where everyone will use them. This will damage the strategic part of the game - less used ship types makes the game more flat - we want more depth.
Therefore, till we find a way to utilize all current ship types, we will not implement new ships. There is one exception for a new battle ship that we already designed but this is another story.
These were the bad news. But I also have GOOD news. The good news are that the remaining ship types to improve are now less than before. We have been taking steps towards this direction for a long time now. In particular, we are looking for ways to improve the usability of the following ships:
-Fluyt
-Galleon
-Merchantman
-Brigantine
-War Galleon
These are all "sandwich" ships. Meaning that there are cheaper and more expensive ships than them which do the job better (always depending on the time built). I will be sincere and tell you that I currently have no statistic data at hand, to see the actual usage of these ships. I am more speaking about utility value of these ships and not popularity. Although I believe that they should have popularity issues too. The fluyt for example has the best utility value of them all in my opinion; It is very cheap and a value for money @ 80 cargo. Still, I bet it is underused. As it is a "sandwich" ship.
Sandwich ships can play a role of course as you can gradually increase the quality of ships you make. They are also specialized ships (they share a family with other ships, the family plays a role in certain technologies, voodoo, game concepts). The biggest problem that they face is that the price difference between them and their bigger and better counterpart is insignificant. This happens mainly due to to officers cost.
Therefore,the solution is going to be difficult. An idea is to make them "upgrade-able". Which means that you build now a Galleon and later you can upgrade the same ship to a Trade Galleon. If we also make the bigger ships cost greater, then we will create a reason for everyone to use them more. This is something we can discuss more in the future but I have just served you a very important idea of future game development.