Sailmaker!

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Sailmaker!

Postby fullfathomfive » Sat May 07, 2016 8:20 pm

Now that the academy is a reality I believe a Sailmaker structure located in the hideout would certainly be appropriate. High quality sailmakers with a history of successful products are as sought out today as they were many century's ago. In Avonmora a sailmaker could have cause and effect on several different functions. Speed, design, durability, weathering storms, (a card yet implemented). Cotton, hemp, linen, silk, age old products utilized by sailmakers for additional port products. A little imagination along with a leaning on past history can provide many reasons why a sailmaker should be a welcome addition in Avonmora.
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Re: Sailmaker!

Postby Stan Rogers » Sat May 07, 2016 9:21 pm

I was surprised a sailmaker was not in the initial lineup of academy vocations.
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Re: Sailmaker!

Postby Captain dungeness » Sun May 08, 2016 9:54 pm

I would love to have a researchable bonus to sails just like what we have for advanced metallurgy.
It would improve escaping skirmishes, or faster fleet speed or firing first in battles....
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Re: Sailmaker!

Postby Admiral Nelson » Mon May 09, 2016 6:56 am

How about they make a technology that just annihilates a entire guild?

10 gold coins per guild wiped?

Sounds fun.
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Re: Sailmaker!

Postby Grimrock Litless » Mon May 09, 2016 6:58 am

Arg wrote:How about they make a technology that just annihilates a entire guild?

10 gold coins per guild wiped?

Sounds fun.


+1

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Re: Sailmaker!

Postby Admiral Nelson » Mon May 09, 2016 6:59 am

Administrator, you may as well just implement my idea now!
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Re: Sailmaker!

Postby Hawk » Sat Nov 17, 2018 1:05 am

-1 Disapprove
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Re: [Review] Sailmaker!

Postby DezNutz » Sat Nov 17, 2018 2:01 am

-1 Disapprove
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Re: [Review] Sailmaker!

Postby Banger » Sat Nov 17, 2018 3:44 am

I am going against the grain of the previous 2 votes. I think this has merit, I don't see why it couldn't be a thing considering you can research haul and metallurgy improvements
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Re: [Review] Sailmaker!

Postby DezNutz » Sat Nov 17, 2018 3:57 am

Banger wrote:I am going against the grain of the previous 2 votes. I think this has merit, I don't see why it couldn't be a thing considering you can research haul and metallurgy improvements


The basic idea has merit just not as a hideout building. This is something that I think should be more port specific or possibly an add-on building to your plantation in certain ports.

So as the suggestion currently stands, I would say no.
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