I came up with two voodoo cards, I came up with the idea after reading about sailer superstitions. So these are the two cards I came up with and would like to hear what everyone has to say about them.
1st Card Name: Lurking Shark's
Common or Uncommon Card
Costs 5 turns to use
Description: Can only be used on a targeted fleet. Once used on targeted fleet then each ship in the fleet would lose ether 1 to 5% of its crew to the grim reaper and fleet would be 10% weaker in any Plunder or Skirmish against Player or NPC. The card would last 40h's but the card can be removed with Purify but crew remains dead.
2nd Card Name: Lurking Dolphin's
Common or Uncommon Card
Costs 5 turns to use
Description: Can only be used on a targeted feet even your own fleet. Once used on fleet; the fleet will gain 10% strength in any Plunder or Skirmish against Player or NPC. Card would also remove Lurking Shark if it has been casted upon the fleet and would protect the fleet from any future Lurking Shark casts. The card would last 40h's
Both cards can only be casted on target fleet once, can not be stacked up to avoid possible over weakening or over powering someones entire fleet. (Like staking 10 Lurking Dolphin's on one fleet to make it powerful enough to destroy anyone)
Those are my two card ideas I came up with. I had other ideas for the cards but possibly would make the cards more over powered then what they need to be.